Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Blogs

Charlie Silver's Blog

Producer

Member Blogs

Games Are Devoid Of (Insert Problem Here)  Featured Blogs
Posted by Charlie Silver on Sat, 08 Aug 2009 05:34:00 EDT in Game Design
I discuss what "really" is the key ingredient missing from the best games.
Read More... | 43 Comments

FPS: Find Protected Spot -- How spacing is important to the shooting genre  Featured Blogs
Posted by Charlie Silver on Sat, 27 Jun 2009 01:41:00 EDT in Game Design
I delve into how spacing is a crucial component of any FPS and helps to create tension for the player.
Read More... | 4 Comments

   

Charlie Silver's Comments

Comment In: Tuning Canabalt Part 2: Audio [Blog - 10/20/2010 - 11:11]

Great post, Adam Coming from ...

Great post, Adam Coming from a background in audio for games, I can definitely relate to a lot of what you described. It's really difficult to hone down the exact sound or music track you can hear in your head but once you get it it clicks. I've also found ...

Comment In: Seizing Opportunities - The Freelance Sound Designer [Blog - 01/13/2010 - 11:00]

Great post Craig. I really ...

Great post Craig. I really enjoyed reading your previous post and this one as well. I had a question concerning transitioning from doing un-paid projects to paid freelance work. Right now as a student composer, I can't exactly command any sort of compensation aside from receiving credit for a project. ...

Comment In: ESD Publishers Boycott Valve’s Steam Service. Seriously? [Blog - 11/08/2009 - 11:38]

Derek, Great article, really informative ...

Derek, Great article, really informative read. I'm amazed that the initial catalyst Randy Pitchford's comment may have led to this huge divide among digital distribution vendors. I can acknowledge that people are able to envision an element of collusion that Steam forces consumers to use their service in order to ...

Comment In: Games Are Devoid Of (Insert Problem Here) [Blog - 08/08/2009 - 05:34]

Frank, I disagree with your ...

Frank, I disagree with your analogy about motion pictures. Screenwriting is the bread and butter of any film, not cinematography. Without a good script, a movie is building off something with an unsound base. In video games, the gameplay is the foundation in any game. Without interactivity, how is it ...

Comment In: Develop 2009: Thatgamecompany's Chen On How Emotion Can Evolve Games [News - 07/15/2009 - 06:50]

I agree with Jenova's point ...

I agree with Jenova's point about what is missing from games but disagree with how it has been implemented. A game without gameplay is interesting but sorely lacks a core facet needed to drive the experience. If emotional responses are derived from the story, then perhaps character development should be ...

Comment In: Bytes: Holistic Design [Blog - 07/09/2009 - 10:16]

There is something inherently flawed ...

There is something inherently flawed about the way that games are reviewed. For any review publication, one has to examine what their role should be in relation with the gamer. Ideally, they should strive to paint an accurate picture of the game and proclaim whether it is worth purchasing. I ...

[More Charlie Silver Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.