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November 22, 2009
 
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November 22, 2009
 
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Blogs

Charlie Silver's Blog

I'm currently a student at USC's IMD.

Member Blogs

Games Are Devoid Of (Insert Problem Here)  Featured Blogs
Posted by Charlie Silver on Sat, 08 Aug 2009 05:34:00 EDT in Game Design
I discuss what "really" is the key ingredient missing from the best games.
Read More... | 42 Comments

FPS: Find Protected Spot -- How spacing is important to the shooting genre  Featured Blogs
Posted by Charlie Silver on Sat, 27 Jun 2009 01:41:00 EDT in Game Design
I delve into how spacing is a crucial component of any FPS and helps to create tension for the player.
Read More... | 5 Comments

   

Charlie Silver's Comments

Comment In: ESD Publishers Boycott Valve’s Steam Service. Seriously? [Blog - 11/08/2009 - 11:38]

Derek, Great article, really informative ...

Derek, Great article, really informative read. I'm amazed that the initial catalyst Randy Pitchford's comment may have led to this huge divide among digital distribution vendors. I can acknowledge that people are able to envision an element of collusion that Steam forces consumers to use their service in order to ...

Comment In: Games Are Devoid Of (Insert Problem Here) [Blog - 08/08/2009 - 05:34]

Frank, I disagree with your ...

Frank, I disagree with your analogy about motion pictures. Screenwriting is the bread and butter of any film, not cinematography. Without a good script, a movie is building off something with an unsound base. In video games, the gameplay is the foundation in any game. Without interactivity, how is it ...

Comment In: Develop 2009: Thatgamecompany's Chen On How Emotion Can Evolve Games [News - 07/15/2009 - 06:50]

I agree with Jenova's point ...

I agree with Jenova's point about what is missing from games but disagree with how it has been implemented. A game without gameplay is interesting but sorely lacks a core facet needed to drive the experience. If emotional responses are derived from the story, then perhaps character development should be ...

Comment In: Bytes: Holistic Design [Blog - 07/09/2009 - 10:16]

There is something inherently flawed ...

There is something inherently flawed about the way that games are reviewed. For any review publication, one has to examine what their role should be in relation with the gamer. Ideally, they should strive to paint an accurate picture of the game and proclaim whether it is worth purchasing. I ...

Comment In: Was It Good For You As It Was For Me? [Blog - 06/28/2009 - 09:56]

Interesting post. I've had a ...

Interesting post. I've had a similar feeling when playing Heroes of Might and Magic V. I can't play the game without comparing it to its classic predecessor Heroes III. I think you're right in that people have an inherent tendency to compare games in a series and to idolize the ...

Comment In: FPS: Find Protected Spot -- How spacing is important to the shooting genre [Blog - 06/27/2009 - 01:41]

@ Mohit I agree. Half ...

@ Mohit I agree. Half Life 2 is an excellent example of an FPS that does more than just throw enemies in your face. I think part of its allure is the ability to kill enemies by thinking with the gravity gun rather than shooting an RPG. Another FPS that ...