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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
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Blogs

Chris Bateman's Blog   Expert Blogs

Chris Bateman is a game designer, philosopher and writer, best known for the games Discworld Noir and Ghost Master, and the books Game Writing: Narrative Skills for Videogames, 21st Century Game Design and Beyond Game Design. Chris runs International Hobo, a consultancy specialising in market-oriented game design and narrative and has worked on more than thirty digital game projects over the last fifteen years.

Graduating with a Masters degree in Artificial Intelligence/Cognitive Science, he has since pursued highly-acclaimed independent research into how and why people play games. In 2009, he was invited to sit on the IEEE’s Player Satisfaction Modelling task force, in recognition for his role in establishing this research domain. His most recent player model, BrainHex, is based upon neurobiological principles published in his paper Neurobiology of Play, and the BrainHex test has been taken by more than 75,000 people.

His latest book is Imaginary Games (out now from Zero Books), which provides a robust argument demonstrating not only that games are art, but that all art isitself a kind of game.

 
   
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