I wrote this awesome profile, but I forgot to save it. Anyway I am the director of ID@Xbox at Microsoft. ID@Xbox is the self-publishing program for independent developers on Xbox One.
In my spare time, I write a fanzine called Incredibly Strange Games, you can see the blog of the zine is www.incrediblystrangegames.com.
In the olden days I worked at a frequently merged developer called Digital Eclipse / Backbone / Foundation 9. Some fun games I worked on were Klax for Gameboy Color (famous for including Mike Mika's marriage proposal, less famous for including my fictional baclkstory of Klax), Death, Jr., and Commandos: Wolf of the Battlefield.
Before recorded history, I was the editor in chief of Next Generation, Official Dreamcast Magazine, and I was the founding editor of IGN.com, which no one ever believes.
[News - 11/17/2014 - 03:20]
Based on my experiences at ...
Based on my experiences at trade events, I would say that the quality of Dave Lang 's advice declines as one gets further into the evening, until it crosses a point, the Lang Point, after which it 's best to do the exact opposite of whatever Dave Lang is proposing.
[News - 10/16/2014 - 12:12]
[News - 05/12/2014 - 03:54]
[News - 04/29/2014 - 02:01]
I think what it says ...
I think what it says about game design is that there 's a big difference between one of the world 's top mechanic designers taking ideas from Twitter and putting them in a game and you or I doing it...
[News - 03/31/2014 - 04:33]
@Jim I could not agree ...
@Jim I could not agree more. It 's crazy and somehow it 's gotten worse over the past two years. I honestly didn 't think social progress could make retrograde motion, but the game industry seems to be proving otherwise lately.
[News - 11/18/2013 - 02:46]