I wrote this awesome profile, but I forgot to save it. Anyway I am the director of ID@Xbox at Microsoft. ID@Xbox is the self-publishing program for independent developers on Xbox One.
In my spare time, I write a fanzine called Incredibly Strange Games, you can see the blog of the zine is www.incrediblystrangegames.com.
In the olden days I worked at a frequently merged developer called Digital Eclipse / Backbone / Foundation 9. Some fun games I worked on were Klax for Gameboy Color (famous for including Mike Mika's marriage proposal, less famous for including my fictional baclkstory of Klax), Death, Jr., and Commandos: Wolf of the Battlefield.
Before recorded history, I was the editor in chief of Next Generation, Official Dreamcast Magazine, and I was the founding editor of IGN.com, which no one ever believes.
[News - 05/12/2014 - 03:54]
[News - 04/29/2014 - 02:01]
I think what it says ...
I think what it says about game design is that there 's a big difference between one of the world 's top mechanic designers taking ideas from Twitter and putting them in a game and you or I doing it...
[News - 03/31/2014 - 04:33]
@Jim I could not agree ...
@Jim I could not agree more. It 's crazy and somehow it 's gotten worse over the past two years. I honestly didn 't think social progress could make retrograde motion, but the game industry seems to be proving otherwise lately.
[News - 11/18/2013 - 02:46]
[Blog - 09/30/2013 - 10:08]
[News - 08/20/2013 - 05:30]
Games that come through the ...
Games that come through the program can have the exact same number and type of achievements as any other game on Xbox One. They are not hampered in any way compared to other games on the system.