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Blogs

Chris Dixon's Blog

Co-founder of Gigaloth Games. Lead designer and graphic artist for upcoming XBLIG title Produce Wars and www.gigaloth.com.

 

Also pretenting to use his journalism education to write intelligently about video games.

Member Blogs

The Future of Free-to-Play on XBOX
Posted by Chris Dixon on Fri, 18 Jan 2013 03:13:00 EST in Console/PC, Business/Marketing
The future of "free-to-play" and "freemium" games on the XBOX 360 may be closer than we think. Microsoft now has its hand in the only two free-to-play games on the XBOX 360. Is this a growing trend or an anomaly?
Read More... | 0 Comments

   

Chris Dixon's Comments

Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]

Great article Thomas. A lot ...

Great article Thomas. A lot of this logic is what we used to decide on developing Produce Wars instead of many other games that we WANTED to make. No, we don 't expect 127mil, but we recognized that people enjoy Angry Birds, which is what pushed us to approach that ...

Comment In: Nintendo's indies guy tells you how to get your games approved [News - 03/25/2013 - 11:12]

I too would like to ...

I too would like to know this. Also, if you have previously published games that you think would fit well on Nintendo 's platforms, would they let you retroactively publish those games on their service

Comment In: The Dungeon Crawler Recipe [Blog - 01/19/2013 - 05:08]

I think two critical gameplay ...

I think two critical gameplay aspects you leave out are the character leveling and class system, and the gear/loot system. You can have all of the above things, but if your in-game progression system sucks, people won 't even stick around long enough to understand your well-defined over-arching goal, explore ...

   

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