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Blogs

  Grinding in games and how it grinds my gears.
by Chris Dunson on 10/27/11 09:50:00 pm   Featured Blogs
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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A lot of players, and developers, look at grinding for levels/experience as a lame tactic to increase a game's length. While this is  true, in a lot of cases, it is not always absolute. A perfect example would be  the Disgaea franchise. With each game the formula gets better but let's look at Disgaea 3.

While it is never actually required to grind to finish the game, grinding levels does make the game easier. The same could be said of almost any game with a leveling mechanic. The difference, however, is that grinding in Disgaea 3 is fun(Well to me it is anyways). You won't find yourself doing the same thing over time and time again. There are so many classes to choose from, different stats to build, different weapons to choose, more abilities then you know what to do with, 'evilties' to exploit, and so much more. The customization is practically limitless.

So that is one thing that makes grinding fun. The huge amount of customization you can throw upon your character in reward for grinding. I'll tell you I've been giddy with anticipation in Final Fantasy Tactics just healing and beating up the same mob turn after turn.

The thought that soon my Time Mage would have every spell unlocked, my Knight would be able to  become a Monk, and later make that Monk a Thief so I can eventually switch it to a Dragoon. I mean how cool would it be to jump around as a Dragoon, but also have the added movement of a Thief? These are the things I drool over and dream about at night. These combination of traits from other classes made me sweaty, thinking about the most potential combinations. To become an all powerful force is a very entertaining idea.

Another thing that makes grinding fun is a very enjoyable and  varied fighting system. This Final Fantasy Tactics lacked. Every battle would fall before my all powerful Dragoon. Now think about your favorite mystery dungeon game. (I'm gonna be thinking of Azure Dreams.) Each  time you're confronted with enemies the battlefield is different, traps are hidden, and the enemies differ vastly in properties.

The same  methods don't always work. Sometimes your axe just won't cut it and you need to  hang back with your magic. Suppose you charged in heedlessly and are now on the  brink of death, poisoned. It's gonna take some real good maneuvering to rectify your mistakes. By keeping a keen eye out for traps or items that alter properties around them you can create new advantages over your enemies. So  while you are continually grinding fighting these enemies, you're also having an interesting new experience.
Now here is something games try to do that doesn't resonant with me. They try to hide the grinding behind storyline. It makes sense for you to kill these twenty something guards again and again, because the kingdom is  under attack! Well while I love stories that give me a passion for killing my enemies this only supports the fun, not create it. World of Warcraft is a  perfect example.

I've played all of the RTS games and have spent hours  discussing the lore, but when it comes to actually leveling in the game... I just don't want to. I love the grinding to get new equipment. It's such a rush doing all the dynamic instances recently released or farming honor in competitive PvP, but oh Fate Above save me from the leveling. It's always an incredible  chore for me to level up characters in that game because I've done it all  before.

Regardless of where the quest is at and what the storyline is behind it  there is only one thing that happens. Kill this many monsters until you kill  them all or get this much of this certain item. Sigh. Just because they look  like different monsters does not mean they are. The pigs I fought in Westfall represent the same challenge to me as the giant Mammoths across Northrend.

It's a melee mob. They all react the same way. I know exactly which abilities to use and what the most efficient order is. There is no challenge. Now Disgaea gives a lot of story for the main games battles, but at the same time you still have all of the changing situations. If only leveling in World of Warcraft by doing battlegrounds was more effective. I would level every class to max as I enjoyed the talent trees, gear acquisition, new abilities, and player interaction.
So to sum it all up grinding can lengthen the duration of a game AND be very fun if it is implemented correctly. I could spend hours just raising my attack stat in Disgaea 3. Remember if you need to find other ways to entertain yourself while playing a game... maybe you shouldn't be playing that game.
 
 
Comments

Eric Schwarz
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The only time I ever feel grinding can ever really be justified is in an open-ended game, where the player has to level up to take on an optional challenge before it's intended. Leveling up should be a result of the player's ingenuity in solving problems, in progressing the story and completing quests, and, depending on the game, defeating enemies (I typically disagree with giving out significant XP for such things).



I think grinding in general also comes out of a "disrespect" for the significance of leveling up. The question in leveling shouldn't be "how much did my number go up?" but "what does this new ability, skill level, etc. allow me to accomplish that I couldn't before?" Very few games, JRPGs especially, take this question into account, though it's also been an increasingly common view in Western RPGs as well. Grinding usually tends towards the former school of thought, not the latter. If all your leveling up is doing is effectively changing the difficulty slider, then I really have to question why it's even in your game to begin with.

Adam P
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I see where you’re coming from Eric. I have also wondered this. Why even have levels if the game just matches the enemies to my newfound skill and power? It’s a wash. But is it? Often, like you said, when you level up you get more abilities. Even if the environment keeps constant and “levels up” with you, you still have that new option to face it with. Thus, the mechanics of the game are advanced and the game forces you to incorporate these new abilities into your gameplay. Many games offer you challenges, which always remain at a certain level of difficulty, but through game play you grow your abilities so you have new and interesting ways of dealing with those challenges.

Michael Stevens
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The key difference in the Disgaea series is the staggering amount and scale of content outside the main scenario. At higher levels of play gaining a single level becomes irrelevant so the player has to seek out/create progressively larger challenges to create scenarios where a character can gain 20,50,100+ levels at once. I think a lot of people/reviewers who only aim for completion of the main storyline miss the point. Most of the time, the campaign is a puzzle game tied to a narrative. With NIS games, your time is only as valuable as your ability to calculate risk.


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