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Blogs

Chris Dunson's Blog

I find myself split between the creative need to program games and the simple urge to excel in competetive gaming. I'm a programmer, producer, designer and publicist for Berathen Games. While also managing my social life I somehow find the time to study programming and game design. I'm a new indie game developer with a couple projects under my belt with something rather big on the way.
PS: Despite the under my belt comment I am still talking about games. 


I consider myself to be incredibly optimistic, lethargic, and quite analytic. While my previous projects are efforts to learn how to use the tools around me, my newest project will be displaying what I find interesting about RPG games. It's all about being submerged inside the game's world.

Member Blogs

Wreck It Ralph: The Game(Review)
Posted by Chris Dunson on Tue, 12 Jun 2012 05:58:00 EDT in
As a very nice tie-in for the movie, the folks at Disney have provided a flash game promoting the new movie Wreck It Ralph coming out November 2nd.
Read More... | 0 Comments

Rushed Writing Solving Game Story Problems
Posted by Chris Dunson on Mon, 07 May 2012 07:51:00 EDT in
A writing technique to facilitate story writing.
Read More... | 0 Comments

Grinding in games and how it grinds my gears.  Featured Blogs
Posted by Chris Dunson on Thu, 27 Oct 2011 09:50:00 EDT in Design, Console/PC
Ranting about grinding in video games and how it effects the level of fun.
Read More... | 3 Comments

   

Chris Dunson's Comments

Comment In: The Demo Is Dead, Part 2 [Blog - 06/05/2013 - 05:38]

Haha fair enough. I personally ...

Haha fair enough. I personally would not buy a game without playing a demo and enjoying it. I 'm clearly not the customer you are catering towards and from looking at your stats I can see why. Thanks for posting this information. Despite your poor attitude this is opening up ...

Comment In: HTML5 gaming is doing well! [Blog - 06/03/2013 - 07:28]

As a Flash developer I ...

As a Flash developer I 'm looking towards HTML5 's growth. I really hope to start seeing bigger games with variation in content.

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

I 'm very used to ...

I 'm very used to trying before buying. As a kid I always went to blockbuster to try a game out before deciding if it was worth my money. When I 'm bored I 'll search through XNA, Steam, or the 3DS 's estore and look for interesting games. If ...

Comment In: Ouya Devs: Don't Make Your Game a Hit! [Blog - 12/07/2012 - 06:36]

I didn 't pay for ...

I didn 't pay for the three month head start, but I 'm eager to release games on the Ouya none the less. I 'm developing a local co-cop game similar to Zelda: Four Swords. r nIt 's not exactly original, but no other game out there has that same ...

Comment In: And so it begins.. [Blog - 12/05/2012 - 11:20]

I think the case 's ...

I think the case 's back should have some details about the game. If your game was on a shelf for people to buy it and it caught someone 's interest they would turn it over to look for more information. A couple in game pictures with a description of ...

Comment In: Black Ops II grosses $1B faster than Modern Warfare 3 [News - 12/05/2012 - 09:14]

Christian has a point even ...

Christian has a point even if how he is saying it is coming off elitist. Call of Duty, along with World of Warcraft, are being designed to be addictive. Leveling up and acquiring new gear gives you this sense of progression which turns into invested time. To get all of ...

[More Chris Dunson Comments]   

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