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Blogs

Chris Grey's Blog   Expert Blogs

An adaptable game designer with a background in mathematics.

Expert Blogs

Emotions and Randomness - Concrete Examples from Ni No Kuni and Others  Featured Blogs
Posted by Chris Grey on Tue, 09 Apr 2013 01:20:00 EDT in Console/PC, Design
These are some concrete examples to illustrate how randomness influences player experience. It is a companion post to the previous post: "Emotions and Randomness - Loot Drops" Includes Ni No Kuni, Castlevania: SotN, WoW, Demon's Souls, Binding of Isaac
Read More... | 16 Comments

Emotions and Randomness - Loot Drops  Featured Blogs
Posted by Chris Grey on Wed, 03 Apr 2013 06:25:00 EDT in Console/PC, Design
The math behind loot drops is not generally given much thought past a flat percentage drop rate, but the type of randomness used can greatly influence a player's emotional game experience. I'd like to bring a bit of light to these considerations.
Read More... | 22 Comments

   

Chris Grey's Comments

Comment In: Game Dev Tycoon fights piracy with piracy [News - 04/29/2013 - 04:39]

r n r nYour argument ...

r n r nYour argument isn 't about the reality of anything as what you are claiming isn 't true. Piracy is theft it just looks more like the theft of labor/services than a physical object.

Comment In: Free-to-play kids' games may be unlawful, says UK fair trade body [News - 04/12/2013 - 04:28]

When the government decides to ...

When the government decides to look into deceptive business practices, you know that F2P is growing up. lol

Comment In: Emotions and Randomness - Concrete Examples from Ni No Kuni and Others [Blog - 04/09/2013 - 01:20]

Thanks for the insight, Jonathan. ...

Thanks for the insight, Jonathan. I may have to track down the DS version it sounds like it 'd be worth checking out. r n r nAs for taming all of the monsters I certainly started the game wanting to. I killed about 80 of the banana bunch family monsters ...

Comment In: How I Used EVE Online to Predict the Great Recession [Blog - 04/05/2013 - 10:22]

I think the point Karl ...

I think the point Karl is making is more along the lines that economics is not a natural science. Comparing it to a natural science obscures the fact that all rules for the economy were made at some point by people, generally for some reason. r n r nThere are ...

Comment In: Emotions and Randomness - Loot Drops [Blog - 04/03/2013 - 06:25]

I do really like this ...

I do really like this approach. If designers were bold enough to experiment to really meld weighted probabilities with subtle tells, it could have incredible consequences. I do still encourage to not make everything look random but be deterministic, though. For an example of how that can go awry, look ...

   

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