Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2016
arrowPress Releases
September 30, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Chris Hendricks's Blog

 
 

Chris Hendricks's Comments

Comment In: [News - 05/27/2016 - 12:05]

This app, as far as ...

This app, as far as I 'm aware, was created with a Japanese audience in mind an audience who is expected to socialize differently than in North America or Europe. Any word on if it 's more successful for its intended audience

Comment In: [News - 03/23/2016 - 05:58]

The headline 's a bit ...

The headline 's a bit misleading for me. It made it sound like 1.9 per cent of mobile players EVER purchase, but the range is just one month. Someone who made a purchase in January would not be part of that 1.9 per cent.

Comment In: [Blog - 03/22/2016 - 06:36]

I actually found Will to ...

I actually found Will to be the most interesting one. Some people don 't have the Will to create, sure, but what about those who had the Will, but it 's fading There will be those who, due to various situations, no longer have the Will to do it any ...

Comment In: [News - 02/29/2016 - 12:58]

EDIT: My question was answered ...

EDIT: My question was answered in the article itself. Oops.

Comment In: [News - 02/03/2016 - 02:03]

The biggest news of that ...

The biggest news of that briefing, for me, is just how much the digital sales of their software has increased.

Comment In: [News - 01/12/2016 - 10:48]

I don 't get this ...

I don 't get this at all. Desert Bus for Hope works because the game has as little immersion as possible. The game exists as the glue that ties the randomness together while people donate money. Why would you create a new version that 's more immersive The person driving ...