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Blogs

Chris Howe's Blog   Expert Blogs

Chris is a games programmer from the UK, now living in NY and working at 1st Playable Productions.

Expert Blogs

Opinion: The State of XNA  Featured Blogs
Posted by Chris Howe on Wed, 03 Nov 2010 07:09:00 EDT in
Discussion of XNA, XBLIG and WinPhone7, and what I believe MS can do to fix them.
Read More... | 7 Comments

Code Reviews in Practice  Featured Blogs
Posted by Chris Howe on Sat, 03 Oct 2009 10:16:00 EDT in Programming
Code reviews are one of the best things you can do to improve code quality, but the process isn't a silver bullet. These are my observations on what works and what doesn't work when it comes to implementing code reviews.
Read More... | 13 Comments

An Argument For Mono In Games
Posted by Chris Howe on Sat, 08 Aug 2009 01:55:00 EDT in Programming, Production
A discussion of scripting and the productivity benefits that could come from JIT'd languages, and in particular from embedded Mono.
Read More... | 10 Comments

   

Chris Howe's Comments

Comment In: The Creative Intent of Rage [Feature - 10/03/2011 - 04:30]

Yep, the interviewer seemed actively ...

Yep, the interviewer seemed actively hostile to the game and/or iD.

Comment In: THQ: Homefront Franchise Will Continue [News - 06/14/2011 - 07:22]

This was exactly my reaction ...

This was exactly my reaction when I saw the title of the article. Regarding development of the first title, he said, It was a tremendous learning experience for us. So then they decided to throw away all the people who learnt from those experiences. I wish everyone from Kaos all ...

Comment In: Interview: RTS Accessibility 'Very Much Worth Trying For' - Relic [News - 03/16/2011 - 04:50]

World in Conflict was along ...

World in Conflict was along similar lines to Ground Control, and was similarly awesome, but for some reason didn't really catch on. It's a shame that the console version was canned because I thought it was an ideal fit for a console RTS.

Comment In: Unpaid Internships; Impractical, Immoral, Imperialist, Illegal. [Blog - 11/17/2010 - 04:20]

I second the notion of ...

I second the notion of doing indie projects until you get a paying job. It doesn't really seem like a risk if you aren't getting paid anyway, and the experience should help you find that job. Or maybe your project will be a hit and you won't even need someone ...

Comment In: XBLIG inspection: Miner Dig Deep [Blog - 11/16/2010 - 09:40]

I see this game on ...

I see this game on XBLIG all the time, but I never bothered to take a closer look at it. Based on this review though I'm thinking of picking it up, or at least trying the demo.

Comment In: Sponsored Feature: Building a Highly Scalable 3D Particle System [Feature - 11/03/2010 - 09:40]

Unless I'm mistaken that would ...

Unless I'm mistaken that would require texture fetches in the vertex shader so it isn't an approach that scales well across hardware and/or platforms.

[More Chris Howe Comments]   

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