Deconstructing media has always been a passion for Chris. Whether it be books, music, theatre, film, or advertising, he has always had a knack for getting to the core of things. Game design is a way for him to put those lifelong skills into action and have some fun along the way.
Chris has a BA in English & Film Studies from Bishop’s University, where he managed and coordinated several theatre festivals. In summer 2011, he founded the Alchemist development company. Currently, Chris is the creative director and project manager for CoreTechs, as well as the project manager for an experimental social media site Massplay.
[Blog - 06/22/2015 - 06:35]
[News - 12/04/2012 - 04:12]
Great point. r n r ...
Great point. r n r nStar Citizen is a great example. Here is this huge hole in the gaming industry, space combat. It used to be huge, and then it all but disappeared. Since then, nobody ever filled that gap. Now 's the perfect time to jump back in the ...
[Feature - 11/29/2012 - 04:10]
[Feature - 11/15/2012 - 04:40]
I supposed in a less ...
I supposed in a less locked down game the map would simply be fixed, just like SC2 is. Internal rules to the rescue. Interesting read Nils.
[News - 11/13/2012 - 07:56]
I love the article Dan. ...
I love the article Dan. I see generating value as being a kind of social responsibility, one that 's important to abide by whether you 're a game designer or an accountant. It 's great to see these ideas being taken seriously by others as well. r n r nAs ...
[Feature - 10/18/2012 - 04:45]
Derek, r n r nSome ...
Derek, r n r nSome neat stuff here. I may have missed it, but do you have a system for allowing the player to switch Play Pace. For example, two player are playing, but then one has to head off to bed. That player could propose a pace-switch and the ...