Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Blogs

Chris Melby's Blog

Chris Melby's Comments

Comment In: Critical Reception: Nintendo's New Super Mario Bros. Wii [News - 11/18/2009 - 05:12]

Or it's great for people ...

Or it's great for people like me that had a blast with the DS version and will be looking forward to playing this Wii version with my friends and also single player. So, how do I fit into your conjecture Taure

Comment In: David Sirlin: Keep Interface Design Simple, Concise, Efficient [News - 11/17/2009 - 11:32]

Kind of related, but I'm ...

Kind of related, but I'm wondering who worked on the SFIV GUI for PC, if it was David This is more of a rant, but I have to ask, because that game's GUI doesn't even support a mouse and hitting escape is not back. Then on top of that, there's ...

Comment In: Splash Damage: PC-Only Development Was 'Incompatible' With Triple-A Strategy [News - 10/28/2009 - 07:23]

@Bill Boggess, I'm with others ...

@Bill Boggess, I'm with others that dumbing-down or consolization isn't delusional, and you even go on to point out that out later in your whine/rant when you contradict your previous comments with this is that certain types of games are better suited for the PC and vice versa. That's exactly ...

Comment In: Dead Space: Extraction Sees Slow Early Start [News - 10/21/2009 - 12:26]

I bought this game, but ...

I bought this game, but only because I played Dead Space on the PC. Now to step back a bit, the only reason I played the ladder, is because of my experience with RE4: Wii. I also bought RE5 PC because of that game. DS:E is an enjoyable game once ...

Comment In: Infinity Ward Details 'IWNet', PC Gamers Still Distraught Over Modern Warfare 2 [News - 10/20/2009 - 01:57]

James, I can't agree with ...

James, I can't agree with your comment about the xbox being a much better multiplayer experience. PC online gaming is still leaps and bounds better than anything any console has ever offered. I'm with you Justin about EA. Mass Effect, Mirrors Edge, and Dead Space are some of most enjoyable ...

Comment In: Opinion: Tripwire, Steam, And How We’re Not Getting Exploited [News - 10/09/2009 - 01:28]

Thanks for posting this side. ...

Thanks for posting this side. I felt that Pitchford's comments had an ulterior motive, but what do I know.

[More Chris Melby Comments]