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October 1, 2016
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October 1, 2016
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Chris Melby's Blog

 
 

Chris Melby's Comments

Comment In: [Blog - 09/28/2016 - 09:57]

That 's two up on ...

That 's two up on me. I 've made lots of little test projects in Unity3D, just been overloaded recently. r n r nYou 're almost there :

Comment In: [News - 06/01/2016 - 03:16]

Ujin, r n r nI ...

Ujin, r n r nI 'm on the fence with what your saying. r n r nWhen working with Sub-Ds at least with modern tools, it takes a great low-poly model to make a great high-poly model. The process with Sub division is one in the same, if you can ...

Comment In: [News - 09/23/2016 - 07:16]

What 's the daily beast ...

What 's the daily beast 's angle on this ... This is reading like a full blown witch hunt and it 's really come down to their word against Luckey 's. That image of an email doesn 't show jack, and this is their evidence r n r nI despise ...

Comment In: [Blog - 09/12/2016 - 02:32]

Neat I loved the original, ...

Neat I loved the original, it 's one of my favorites. You guys are really doing this game justice.

Comment In: [News - 08/12/2016 - 07:34]

...but that s still a ...

...but that s still a gargantuan turnout for a game from the 15-person team of Hello Games... r n r nYou forgot to mention the part where SONY has been marketing the hell out of this game, has helped to created this massive-hype-train, and has been using NMS as a ...

Comment In: [News - 08/05/2016 - 09:03]

This game looks great. I ...

This game looks great. I love the art It would be awesome if this engine could be adopted to a virtual table top like Fantasy Grounds. :