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Chris Melby's Blog

 
 

Chris Melby's Comments

Comment In: [News - 08/29/2014 - 07:23]

@Theo, r n r nI ...

@Theo, r n r nI can not understand your comment in light of Nintendo 's showing at E3 and the fact that their upcoming Amiibo line is dependent on NFC -- which is now integrated into this new 3DS. r n r nI 'm expecting 3DS/Amiibo bundles here in the ...

Comment In: [News - 08/29/2014 - 05:59]

Every title I 've bought ...

Every title I 've bought from Steam since 2007 -- even the old DOS release titles like my Lucas games -- have all worked on my various PCs without a hitch. r n r nI 'm under the impression that Valve is inline with GOG -- which I also support ...

Comment In: [Blog - 08/26/2014 - 05:26]

I view Nintendo as the ...

I view Nintendo as the only console maker now days -- at least in a traditional sense, as they truly provide a game-play experience that differs from my PC and is uniquely their own. Their games are the few I 'll go out of my way to buy and replay. ...

Comment In: [Feature - 08/27/2014 - 04:00]

A good horror game has ...

A good horror game has plenty of those moments, but eventually allows the player to grow beyond it and overcome their fear s , which is where the game can become very rewarding. :

Comment In: [News - 08/18/2014 - 06:28]

I 'd like to think ...

I 'd like to think that Chris Roberts has just tapped into an existing user base that every modern-myopic-publisher has been going out of their way to ignore/neglect in recent years in favor of the FPS-console crowd. r n r nI 've personally liked and owned all of his games ...

Comment In: [Feature - 12/07/1999 - 12:00]

I had no idea this ...

I had no idea this game was limited on time, budget, and under staffed. That to me explains why this game was so unbalanced and just no where as good when compared to the original. It had some frustrating game-design choices, like stupidly-fragile-weapons and monster re-spawn, which killed the immersion ...