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April 29, 2017
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Chris OKeefe's Blog

 

Psychology degree, philosophy minor, game industry/culture enthusiast. I enjoy combining these three things.

 

Chris OKeefe's Comments

Comment In: [News - 02/17/2017 - 06:54]

I always find it interesting ...

I always find it interesting to peer inside Valve 's experiment. r n r nAnd let 's call it what it is, it 's an experiment. It 's an experiment in human productivity, and I think that 's absolutely fascinating. There 's a lot to learn here, and I think ...

Comment In: [News - 11/21/2016 - 06:14]

Simply put, no Ultimate Potion ...

Simply put, no Ultimate Potion of Might is as powerful as Ye Scroll of Quickload. r n r nThere 's also the issue that barely scraping past a difficult part in a game after several reloads is more satisfying than using a potion to complete it more easily. r n ...

Comment In: [News - 08/28/2014 - 01:00]

You make the mistake of ...

You make the mistake of conflating These obtuse shitslingers, these wailing hyper-consumers, these childish internet-arguers with 'games enthusiasts. ' r n r nWhich frankly I think is ridiculous. r n r nI am a games enthusiast, and I agree with this article one hundred percent. I agree with that quoted ...

Comment In: [News - 09/18/2014 - 06:09]

Simple enough. r n r ...

Simple enough. r n r nGames don 't always materialize regardless of the situation, funding is required. Unfortunately publishers tend to be risk-averse and reluctant to fund projects that have a niche market. Kickstarter allows people within those niche markets - who are traditionally not catered to - to fund ...

Comment In: [News - 05/26/2014 - 02:44]

I would argue that it ...

I would argue that it absolutely is a game. I think that there are two fundamental parts of any game. One is that it is that it is interactive, and the other is that the player ultimately progresses in some fashion. Progress can come in many forms. It may just ...

Comment In: [News - 01/03/2014 - 04:58]

There 's also a good ...

There 's also a good bit of speculation about how the hallmarks of a traditional corporation -- job titles, assigned teams, direct reports -- can actually hamper a video game company 's ability to move quickly to address the needs of its fans. r n r nThis is ironic, coming ...