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April 23, 2014
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Chris OKeefe's Blog

 

Psychology undergrad, cognitive neuroscience minor, game industry/culture enthusiast.

In other words, not much to see here yet.

 

Chris OKeefe's Comments

Comment In: [News - 01/03/2014 - 04:58]

There 's also a good ...

There 's also a good bit of speculation about how the hallmarks of a traditional corporation -- job titles, assigned teams, direct reports -- can actually hamper a video game company 's ability to move quickly to address the needs of its fans. r n r nThis is ironic, coming ...

Comment In: [Blog - 04/08/2013 - 10:15]

Skyrim 's radiant quests are ...

Skyrim 's radiant quests are not really a good example of procedural gameplay. All it is doing is selecting a pre-generated location and telling you to go kill something there. Or steal something. It feels flat not because procedural gameplay is necessarily flat. It feels flat because there 's really ...

Comment In: [Blog - 03/07/2013 - 12:42]

Rob B, even EA is ...

Rob B, even EA is slightly less maniacal than you portray. Although I don 't like this kind of DRM and EA are obviously egotistical, to say that this launch isn 't in itself a motivation to not use Always Online DRM in the future is a bit presumptuous. r ...

Comment In: [Blog - 01/09/2013 - 10:08]

@Richard r n r n1. ...

@Richard r n r n1. The HUDless thing doesn 't remove the map screen, it removes the minimap. r n2. It is literally impossible to get through the game without going through the two mandatory QTE knife fights in the last third of the game. Did you beat the game

Comment In: [News - 02/22/2013 - 06:14]

Different kinds of gamers play ...

Different kinds of gamers play different kinds of games based on different kinds of motivations. r n r nThere is a reason, for example, that 'enthusiast ' tier graphics hardware exists. There is a certain demographic of people who are more willing to spend more money and more time on ...

Comment In: [Blog - 02/16/2013 - 11:33]

Some more creative designers use ...

Some more creative designers use obstacles to obstruct your path and keep you on a linear 'tour ' of the entire level, while keeping the actual physical layout believable. A doorway has collapsed, someone has pushed a shelf in front of a door, etc. r n r nI mind that ...