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Blogs

Chris Pasley's Blog   Expert Blogs

I am a Writer/Game Designer, currently the Director of Games for Kongregate. Previously I was a Writer and Game Producer for Adult Swim, a part of Cartoon Network. I'm also a contributing author to "Writing for Video Game Genres: From FPS to RPG".

Expert Blogs

Games Shouldn't Be Anything
Posted by Chris Pasley on Tue, 07 Apr 2009 09:00:00 EDT in Game Design
A small rant about how words should be followed with actions when debating how games "should be."
Read More... | 18 Comments

Zening: Balancing A Casual Flash Strategy Game
Posted by Chris Pasley on Fri, 27 Mar 2009 08:36:00 EDT in Game Design
A breakdown of how the multiplayer mode of Kongregate's turn-based Flash strategy game "Zening" was balanced.
Read More... | 1 Comments

   

Chris Pasley's Comments

Comment In: Can Console Games Compete with 'Free'? [Blog - 11/16/2009 - 04:00]

There is also the risk, ...

There is also the risk, however, that a lower price point would equate to lower perceived value. All these other games are 60 and this one is 30 It must suck. That wouldn't likely happen with MW2, but with non-sequels-to-hit-games, it might.

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

@ Peter David It's called ...

@ Peter David It's called thinking outside the box. Killing with kindness. Do I really expect people to abandon boycotts and try another approach No. Why abandon a strategy so effective that it fails to have a significant impact the vast majority of the time That is completely ridiculous. So ...

Comment In: What Use Is A Baby? Part 1: Post-Natal [Blog - 06/05/2009 - 03:47]

The technology will seem silly ...

The technology will seem silly to some people until an awesome use of it comes out, then they'll be all over it. I think Natal just faces a consumer public who have been over-hyped too many times. I for one am extremely excited about the possibilities.

Comment In: Why Pre-Rendered Cinematics Suck And How To Solve It [Blog - 04/29/2009 - 09:30]

One thing I think is ...

One thing I think is missing from this discussion is the cinematic as a way to coax the player into what Jesse Schell referred to as the binocular effect, which is when opera-goers would look into the binoculars only at the beginning of the opera for referential detail, which they ...

Comment In: A New Word for Game [Blog - 04/21/2009 - 12:38]

I have to agree with ...

I have to agree with Bob. Trying to find another way to label something is just an attempt to create arbitrary distinctions between forms that don't really exist. You say that current interactive projects should be elevated beyond mere games - I think it's more likely that current projects should ...

Comment In: Games Shouldn't Be Anything [Blog - 04/07/2009 - 09:00]

It's odd to complain that ...

It's odd to complain that today's games are watered down for mass audiences with one hand and then dictate that game conventions should be drawn only from that same mass audience. Metal Gear Solid 4 was awesome. It was an unorthodox design that made the game a cinematic masterpiece, while ...

[More Chris Pasley Comments]