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Blogs

Chris Remo's Blog   Expert Blogs

"Whoa!!"

Expert Blogs

Welcome to Gamasutra Blogs! 
Posted by Chris Remo on Wed, 04 Mar 2009 11:52:00 EST in Audio, Game Design, Programming, Production, Visual Art
Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor!
Read More... | 25 Comments

   

Chris Remo's Comments

Comment In: Unlimited Detail Engine Creator Champions Voxels, Dispels Criticism [News - 11/23/2011 - 05:15]

I think they've actually been ...

I think they've actually been showing this stuff for years now--much earlier than 2011. I remember first seeing one of their videos ages ago. Wikipedia suggests they first unveiled it in 2003. And in all that time, they've still failed to provide an SDK which perpetually seems to be coming ...

Comment In: Opinion: 'Is This How It's Always Going To Be?' [News - 11/25/2011 - 04:25]

A big problem is how ...

A big problem is how decentralized the industry is. That would be okay if there were good game studios in high density all over the place, but there obviously aren't. Most major metropolitan areas have a couple good dev houses, but in general, the scene is just scattered. This is ...

Comment In: Study: Half Of American Children 8 And Under Have Played A Console Game [News - 10/28/2011 - 04:00]

Depending on how long they've ...

Depending on how long they've been conducting this survey, it might take years to have a solid figure for that. Otherwise you'd just be asking only the 8-year-olds this year. The article says 81 percent of ages 5-8 have played, and that doesn't count children in the 0-2 range, nor ...

Comment In: Unite 11: Unity Aggressively Upgrades Its Engine For A Flexible Future [News - 09/28/2011 - 04:48]

Unity's a great piece of ...

Unity's a great piece of software--definitely glad to see the developers staying aggressive. It would be nice if they were more willing to keep parity between the free and licensed releases, however. Epic has been really impressive in that respect, making the full-featured UDK freely available, while the free version ...

Comment In: Opinion: Why Do We Restrict Content? [News - 09/07/2011 - 03:36]

It seems like you're missing ...

It seems like you're missing the most obvious reason, which is narrative. You could make an argument that narrative doesn't belong in games, but that's a pretty big topic in its own right. Practically speaking, there is no equivalent in a narrative game to skipping to any page you want ...

Comment In: Postmortem: Arrowhead Game Studios' Magicka [Feature - 08/30/2011 - 04:45]

Great postmortem, very informative. It's ...

Great postmortem, very informative. It's also really encouraging to see how well Magicka has done for itself.

[More Chris Remo Comments]   

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