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Blogs

Chris Remo's Blog   Expert Blogs

"Whoa!!"

Expert Blogs

Welcome to Gamasutra Blogs! 
Posted by Chris Remo on Wed, 04 Mar 2009 11:52:00 EST in Design, Production, Art, Audio, Programming
Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor!
Read More... | 25 Comments

   

Chris Remo's Comments

Comment In: The top 10 game developers of 2012 [News - 12/13/2012 - 01:03]

Joe: Perhaps this is an ...

Joe: Perhaps this is an opportunity to learn about organizations with which you were previously unfamiliar, rather than an opportunity to complain that Gamasutra 's editors weren 't consulting you personally on which video game developers are known to you.

Comment In: Future is bright for AAA games, says Epic's Sweeney [News - 11/13/2012 - 12:02]

We are hoping costs at ...

We are hoping costs at the start of the next generation to only be double the cost of the start of the previous generation. r n r nHow is this even remotely sustainable in a world in which studios are already closing at an ever-increasing rate, unable to survive in ...

Comment In: GameStop's cloud gaming service won't support consoles [News - 08/16/2012 - 01:45]

It doesn 't really mean ...

It doesn 't really mean less competition for OnLive/Ouya if GameStop is still targeting platforms like tablets and online-connected TV though, right Ouya is a lot closer to those than it is to a traditional console platform, since it runs on a mobile OS.

Comment In: Irrational's Steve Gaynor and friends go indie in Portland [News - 05/03/2012 - 04:17]

Best of luck to Steve, ...

Best of luck to Steve, Karla, and Johnnemann. I don 't think they 'll need it, though

Comment In: The Top 10 Things The Game Industry Can Learn from Film Production [Feature - 05/01/2012 - 04:15]

Also agreed. Especially since game ...

Also agreed. Especially since game studios hire employees on a rolling basis so over a three year development cycle the personnel might change considerably it 's invaluable for there to be ongoing opportunities for team members to regularly interact in a way that isn 't purely work-oriented.

Comment In: Postmortem: What Would Molydeux - a global game jam [News - 04/03/2012 - 11:01]

The San Francisco event went ...

The San Francisco event went great. I was particularly happy to see that there were two or three teams during the wrapup presentations made up entirely of people who had never made a game before. They still shipped playable games, and one of them, Secret Dad, was a clear highlight ...

[More Chris Remo Comments]   

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