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Blogs

Chris Sykora's Blog

Chris Sykora's Comments

Comment In: Designing Better Levels Through Human Survival Instincts [Feature - 06/21/2011 - 04:20]

If something is logical, it ...

If something is logical, it should be technically sound. Right I don't want to collapse a fantasy world but at one point game design loses its magic becomes all about the numbers and in some cases becomes just a job. It's not just I have this really cool idea for ...

Comment In: Saling The World: L.A. Noire Leads Worldwide Multiplatform Charts [News - 05/27/2011 - 06:04]

Wish we could see total ...

Wish we could see total number of game sales somewhere. :

Comment In: The Cake Is Not a Lie: How to Design Effective Achievements, Part 3 [Feature - 05/25/2011 - 04:20]

A seemingly negative achievement can ...

A seemingly negative achievement can be a metric on performance. N is a perfect example. Turn those lemons into lemonade.

Comment In: Design: The rule of three [Blog - 02/15/2011 - 02:03]

Sounds like you are doing ...

Sounds like you are doing it wrong. The rule of threes as referenced in the beginning have nothing to do with the planning stages of game development. And if thats not true, you break your rule by having four examples. There could be three simple things you want to achieve ...

Comment In: Pong Creator Challenges Today's Game Designers To 'Take Risks To Do New Things' [News - 01/13/2011 - 03:04]

The article didn't specify but ...

The article didn't specify but eluded to bigger publisher or developers. I would have to disagree completely when regarding the indie community. I saw a huge shift coming back in 2007 and it is starting to pan out. Innovation is being crafted in the amateur communities. Those people will enter ...

Comment In: Namco Bandai Reports Net Loss For First Half Of 2010, Enslaved Falls Short [News - 11/08/2010 - 03:07]

A franchise has to start ...

A franchise has to start somewhere.

[More Chris Sykora Comments]   

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