Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 23, 2016
arrowPress Releases
August 23, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Leadwerks 3 Tutorial: Building a First-Person Shooter
by Chris Vossen on 04/26/13 04:02:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

The end result of the fps tutorial

It may have taken a few weeks but the "Building a First-Person Shooter" tutorial series is finally up and running.

In this multiple part series we will build a FPS from the ground up using Leadwerks 3 and Visual Studios 2010 C++.

Part 1.0 is all about creating a room and covers:

  • Using brushes to sketch out a room
  • Materials
  • UV Manipulations
  • Lights & Lightmaps 

If you're interested check out the tutorial:
http://www.leadwerks.com/werkspace/page/tutorials/_/building-a-first-person-shooter-part-10-creating-a-room-r22

Or if you just want to fool around with a trial version, you can download a 30 day demo here:
http://www.leadwerks.com 


Related Jobs

CCP
CCP — Atlanta, Georgia, United States
[08.23.16]

Console Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[08.22.16]

Senior Sound Designer
Koolhaus Games Inc.
Koolhaus Games Inc. — Vancouver, British Columbia, Canada
[08.22.16]

Software Engineer
Industrial Light & Magic
Industrial Light & Magic — San Francisco, California, United States
[08.22.16]

ILMxLAB Game Engine Programmer





Loading Comments

loader image