Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2015
arrowPress Releases
April 21, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Leadwerks 3 Building a First-Person Shooter - Part 1.1: Visual Studio Setup
by Chris Vossen on 04/30/13 05:03:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 



Tutorial 1.1 of the Build a FPS has been released today and takes us another step closer in building our game.

This tutorial revolves around setting up our C++ codebase in Visual Studios. While that may sound boring compared to our previous tutorial on building a room, the ability to escape component based programming provides unrivaled flexability and power.

You can find the complete tutorial at: http://www.leadwerks.com/werkspace/page/tutorials/_/building-a-first-person-shooter-part-11-visual-studio-setup-r23

If you are curious about testing Leadwerks 3 or wish to follow along with the tutorials a trial version is available at: http://www.leadwerks.com

 


Related Jobs

Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC — San Diego, California, United States
[04.20.15]

Staff SW App Engineer
Evertoon
Evertoon — San Francisco, California, United States
[04.20.15]

Senior Mobile Engineer at Animated-Movie Startup
Off Base
Off Base — San Francisco, California, United States
[04.20.15]

Game Platform Engineer
Wargaming.net
Wargaming.net — Chicago, Illinois, United States
[04.20.15]

Technical Designer





Loading Comments

loader image