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Leadwerks 3 Building a First-Person Shooter - Part 1.1: Visual Studio Setup
by Chris Vossen on 04/30/13 05:03:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Tutorial 1.1 of the Build a FPS has been released today and takes us another step closer in building our game.

This tutorial revolves around setting up our C++ codebase in Visual Studios. While that may sound boring compared to our previous tutorial on building a room, the ability to escape component based programming provides unrivaled flexability and power.

You can find the complete tutorial at:

If you are curious about testing Leadwerks 3 or wish to follow along with the tutorials a trial version is available at:


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