Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Flash Gets Hardware 3D
by Christer Kaitila on 10/25/10 11:40:00 pm   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.



Big news if you like programming in as3: Flash is finally going to give Unity a run for the money by including true hardware-based 3d rendering including fragment shaders, openGL, direct3d, software rendering fallbacks, z-buffering, cube textures, and all the good stuff that modern 3d games require. Oh, and it also works on mobile devices!

This could be big!  Check it out:


Here is another tech demo video that will knock your socks off.  It shows a fantasy world with floating castles in the sky, programmed by a 3rd party middleware company who created the tech shown in the car demo above - prepare to be impressed with what future Flash can do:

Will Flash finally knock Unity off the throne?  Will near universal plugin support mixed with hardware 3d bring the next level for indie games?  Probably.  I for one am rather excited.  After years of Director 3d (shockwave) experience and some experiments with various web 3d technologies and plugin woes, this is exactly what web gaming needs.



Another thing I like about this announcement is that Thibault Imbert, the product manager for Adobe Flash Player who demos the new functionality, looks a lot like me. Hippie beards FTW! =)

The product is going into beta in 2011 and is called codename "Molehill". I expect we will be making mountains out of it. It is intended to be low level 3d functionality upon which we developers will build the next generation of game engines on top of.

Crossposted from my blog:

Follow me on Twitter:

Related Jobs

Yoh — Vancouver, British Columbia, Canada

Build & Test Engineer
Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic

Game Designer
Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Bluepoint Games, Inc.
Bluepoint Games, Inc. — Austin, Texas, United States

Senior Graphics (or Generalist) Engineer


Ernest Huntley
profile image
*sigh* I wish I could grow a killer hippie beard... all I get is an itchy, patchy mess after a few weeks. Goatee is the best I've got... Oh, and the Flash thing is exciting, too ^_^

Christer Kaitila
profile image
Cute kid in the pic! =)

Kim Pallister
profile image
Is Unity the competition, or is Adobe also concerned about WebGL in the long run?

Christer Kaitila
profile image
Good point! The industry has been heralding the arrival of web 3d for about a decade (since VRML etc) but I think that the dream of 3d-on-a-web-page is finally ready for prime time in 2011. An exciting time to be a game developer.

Keith Nemitz
profile image
So... developers have to write their own engine before they make a game? Some have engines that might port more easily than creating one from scratch. Unity has a full engine and full pipeline dev system. Although Flash is everywhere, all it takes to spread Unity's plug-in are games that really appeal to audiences that haven't yet installed it.

This will be an interesting race.

Ricardo Soares-de-Lima
profile image
I like flash and I do some little development on the platform. But I use Linux, and the flash plugin really sucks on Linux. When will Adobe make a decent flash plugin for Linux?