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Blogs

  Flash Gets Hardware 3D
by Christer Kaitila on 10/25/10 11:40:00 pm   Featured Blogs
6 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

 

Big news if you like programming in as3: Flash is finally going to give Unity a run for the money by including true hardware-based 3d rendering including fragment shaders, openGL, direct3d, software rendering fallbacks, z-buffering, cube textures, and all the good stuff that modern 3d games require. Oh, and it also works on mobile devices!

This could be big!  Check it out:

http://tv.adobe.com/watch/adc-presents/molehill-3d-apis/

 

Here is another tech demo video that will knock your socks off.  It shows a fantasy world with floating castles in the sky, programmed by a 3rd party middleware company who created the tech shown in the car demo above - prepare to be impressed with what future Flash can do:

http://www.youtube.com/watch?v=m053MqzstVg

Will Flash finally knock Unity off the throne?  Will near universal plugin support mixed with hardware 3d bring the next level for indie games?  Probably.  I for one am rather excited.  After years of Director 3d (shockwave) experience and some experiments with various web 3d technologies and plugin woes, this is exactly what web gaming needs.

 

 

Another thing I like about this announcement is that Thibault Imbert, the product manager for Adobe Flash Player who demos the new functionality, looks a lot like me. Hippie beards FTW! =)

The product is going into beta in 2011 and is called codename "Molehill". I expect we will be making mountains out of it. It is intended to be low level 3d functionality upon which we developers will build the next generation of game engines on top of.

Crossposted from my blog: http://www.mcfunkypants.com

Follow me on Twitter: http://twitter.com/McFunkypants

 
 
Comments

Ernest Huntley
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*sigh* I wish I could grow a killer hippie beard... all I get is an itchy, patchy mess after a few weeks. Goatee is the best I've got... Oh, and the Flash thing is exciting, too ^_^

Kim Pallister
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Is Unity the competition, or is Adobe also concerned about WebGL in the long run?

Christer Kaitila
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Good point! The industry has been heralding the arrival of web 3d for about a decade (since VRML etc) but I think that the dream of 3d-on-a-web-page is finally ready for prime time in 2011. An exciting time to be a game developer.

Keith Nemitz
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So... developers have to write their own engine before they make a game? Some have engines that might port more easily than creating one from scratch. Unity has a full engine and full pipeline dev system. Although Flash is everywhere, all it takes to spread Unity's plug-in are games that really appeal to audiences that haven't yet installed it.



This will be an interesting race.

Ricardo Soares-de-Lima
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I like flash and I do some little development on the platform. But I use Linux, and the flash plugin really sucks on Linux. When will Adobe make a decent flash plugin for Linux?


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