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Blogs

Christer Kaitila's Blog

Also known as Breakdance McFunkypants, Chris is lead programmer at Amagam Software, an Indie Game Developer based in Victoria, Canada.

A lifelong coder, he grew up part of the old-school "demoscene" BBS culture and spent his youth in shady arcades.  In university he studied AI and 3d game engines.  Nowadays he hangs out with game devs at speed-programming "game jams" and 48 hour competitions.

He has written over 50 business applications, a dozen videogames, 25 songs, two pencil-and-dice roleplaying games, and a billion really bad puns.

Amagam Software - http://www.amagam.com

Personal Blog - http://www.mcfunkypants.com

Art portfolio - http://mcfunkypants.deviantart.com

Music Portfolio - http://www.ilike.com/artist/mcfunkypants/

Work-for-hire Portfolio - http://www.orangeview.net

Member Blogs

Making 12 games in 12 months  Featured Blogs
Posted by Christer Kaitila on Mon, 10 Dec 2012 02:50:00 EST in
This year I set out to make 12 games in 12 months. I did it - and it wasn't as hard as it sounds. This year, join #onegameamonth and see for yourself!
Read More... | 10 Comments

ALL TALK - conversation trees and dialogue choices
Posted by Christer Kaitila on Fri, 10 Jun 2011 06:25:00 EDT in Design, Indie
On the weekend of June 25th, join a fun game jam with the theme: "ALL TALK - conversation trees and dialogue choices"
Read More... | 14 Comments

Molehill Terrain Demo
Posted by Christer Kaitila on Mon, 28 Feb 2011 03:13:00 EST in Programming
Molehill, Adobe’s new Flash 3d API, can handle absolutely insane numbers of polygons and still render at 60 fps. Here is a Terrain demo, programmed in AS3 - 40,000 polies at 60fps!
Read More... | 2 Comments

Game Jams Aplenty  Featured Blogs
Posted by Christer Kaitila on Thu, 02 Dec 2010 08:19:00 EST in Programming
A huge list of Indie Game Jams!
Read More... | 3 Comments

Molehill Programming Tutorial  Featured Blogs
Posted by Christer Kaitila on Thu, 18 Nov 2010 02:38:00 EST in Programming
Source code tutorial for the upcoming Flash 3d Molehill API.
Read More... | 8 Comments

Flash Gets Hardware 3D  Featured Blogs
Posted by Christer Kaitila on Mon, 25 Oct 2010 11:40:00 EDT in Programming
Flash finally gets next-gen hardware 3d rendering. Competition for Unity?
Read More... | 6 Comments

[More Christer Kaitila Blogs]   

Christer Kaitila's Comments

Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]

Thanks for sharing a bit ...

Thanks for sharing a bit of the light The internet often rewards negativity with RTs and shares, but posts about what is awesome just don 't get high engagement. I also find that the indie gamedev community is predominantly super supportive, and kind-hearted. Sure, it is also admittedly a little ...

Comment In: The Saturday Paper - Dungeon Feng Shui [Blog - 05/12/2013 - 07:50]

I love this More on ...

I love this More on this topic please

Comment In: One Game A Month and the most technologically advanced staring competition ever made. * [Blog - 01/28/2013 - 10:05]

Thanks for such a wonderful ...

Thanks for such a wonderful article. We 're proud and honoured to have the mighty PsychicParrot take part. Why am I not surprised that a psychic parrot would have a brainwave detector.... Good luck this year. If StareMaster is any indication, I expect to play all sorts of incredibly original ...

Comment In: Deadlines, an Indie Experience [Blog - 12/18/2012 - 09:10]

I think all gamedevs suffer ...

I think all gamedevs suffer the same take my time, deadline slipping approach. Isn 't it so exciting to force yourself to simplify and release faster I did an experiment this year, after 17 years of done when it is done slowmo coding, and it was a huge success: r ...

Comment In: “CLD1” Full Loop Development Postmortem [Blog - 12/01/2012 - 08:25]

Fantastic writeup and great game ...

Fantastic writeup and great game .

Comment In: A Former Dishonored Dev: Why I'm Going Indie [Blog - 11/16/2012 - 02:40]

You can do it I ...

You can do it I know you 'll be a huge success. Good luck with this new adventure. Enjoy the journey as well as the destination. Being an indie gamedev is the most fun job there is.

[More Christer Kaitila Comments]   

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