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Member Blogs
Making 12 games in 12 months  |
| Posted by Christer Kaitila on Mon, 10 Dec 2012 02:50:00 EST in
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| This year I set out to make 12 games in 12 months. I did it - and it wasn't as hard as it sounds. This year, join #onegameamonth and see for yourself! |
| Read More... | 10 Comments |
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ALL TALK - conversation trees and dialogue choices |
| Posted by Christer Kaitila on Fri, 10 Jun 2011 06:25:00 EDT in
Design,
Indie
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| On the weekend of June 25th, join a fun game jam with the theme: "ALL TALK - conversation trees and dialogue choices" |
| Read More... | 14 Comments |
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Molehill Terrain Demo |
| Posted by Christer Kaitila on Mon, 28 Feb 2011 03:13:00 EST in
Programming
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| Molehill, Adobe’s new Flash 3d API, can handle absolutely insane numbers of polygons and still render at 60 fps. Here is a Terrain demo, programmed in AS3 - 40,000 polies at 60fps! |
| Read More... | 2 Comments |
Game Jams Aplenty  |
| Posted by Christer Kaitila on Thu, 02 Dec 2010 08:19:00 EST in
Programming
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| A huge list of Indie Game Jams! |
| Read More... | 3 Comments |
Molehill Programming Tutorial  |
| Posted by Christer Kaitila on Thu, 18 Nov 2010 02:38:00 EST in
Programming
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| Source code tutorial for the upcoming Flash 3d Molehill API. |
| Read More... | 8 Comments |
Flash Gets Hardware 3D  |
| Posted by Christer Kaitila on Mon, 25 Oct 2010 11:40:00 EDT in
Programming
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| Flash finally gets next-gen hardware 3d rendering. Competition for Unity? |
| Read More... | 6 Comments |
[More Christer Kaitila Blogs]
Christer Kaitila's Comments
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Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]
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Thanks for sharing a bit ... Thanks for sharing a bit of the light The internet often rewards negativity with RTs and shares, but posts about what is awesome just don 't get high engagement. I also find that the indie gamedev community is predominantly super supportive, and kind-hearted. Sure, it is also admittedly a little ... |
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Comment In: The Saturday Paper - Dungeon Feng Shui [Blog - 05/12/2013 - 07:50]
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I love this More on ... I love this More on this topic please |
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Comment In: One Game A Month and the most technologically advanced staring competition ever made. * [Blog - 01/28/2013 - 10:05]
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Thanks for such a wonderful ... Thanks for such a wonderful article. We 're proud and honoured to have the mighty PsychicParrot take part. Why am I not surprised that a psychic parrot would have a brainwave detector.... Good luck this year. If StareMaster is any indication, I expect to play all sorts of incredibly original ... |
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Comment In: Deadlines, an Indie Experience [Blog - 12/18/2012 - 09:10]
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I think all gamedevs suffer ... I think all gamedevs suffer the same take my time, deadline slipping approach. Isn 't it so exciting to force yourself to simplify and release faster I did an experiment this year, after 17 years of done when it is done slowmo coding, and it was a huge success: r ... |
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Comment In: “CLD1” Full Loop Development Postmortem [Blog - 12/01/2012 - 08:25]
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Fantastic writeup and great game ... Fantastic writeup and great game . |
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Comment In: A Former Dishonored Dev: Why I'm Going Indie [Blog - 11/16/2012 - 02:40]
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You can do it I ... You can do it I know you 'll be a huge success. Good luck with this new adventure. Enjoy the journey as well as the destination. Being an indie gamedev is the most fun job there is. |
[More Christer Kaitila Comments]
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