Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 12/01/2014 - 01:06]
Great article Good points about ...
Great article Good points about tools and materials. Especially liked the bit about different fonts for different contexts. Though Ron Dippold makes a good point above that a script like this would probably evolve into something else for casual writing. The Demotic to your Hieroglyphic script, if you will. r ...
[News - 11/21/2014 - 07:11]
It 's always sad when ...
It 's always sad when a project is cancelled, especially so when jobs are lost as well. Best of luck to those affected.
[News - 10/27/2014 - 06:09]
Fairly sure the whole point ...
Fairly sure the whole point here was that it 's possible to say I don 't care about resolution which you can argue for or against while still caring about and indeed putting more energy into other technology that actually has a meaningful impact on interactivity, like all those things ...
[News - 10/16/2014 - 12:25]
@Larry Carney r n r ...
@Larry Carney r n r n Genuinely curious, if you have so much disdain for your customers the gamers as you put it then why are you in this industry r n r nThis idea needs to be put to bed. r n r n1 Gamergate DOES NOT represent players ...
[News - 10/15/2014 - 06:47]
[News - 10/15/2014 - 09:51]
Gamergate IS harassment and anyone ...
Gamergate IS harassment and anyone who continues to defend them is an embarrassment to the medium. r n r nHarassment and threats are not speech. They are crimes.