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December 8, 2016
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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [News - 11/28/2016 - 09:57]

At no point do I ...

At no point do I dismiss legitimate criticism of Hello Games ' communication failure or the more debatable degree to which they did or did not succeed in making the game they intended to make. r n r nThe response of some sections of the public to this and other ...

Comment In: [Blog - 11/02/2016 - 04:38]

For sure. Animators can really ...

For sure. Animators can really benefit from understanding why certain design decisions are made or how the technical side works... having a sense of how AI works enables you to find opportunities for using your animation to effectively communicate the game state, understanding controls and game feel helps you create ...

Comment In: [News - 10/21/2016 - 09:21]

Good for them. Developers should ...

Good for them. Developers should probably follow their example and stand up for themselves instead of complaining how they deserve to be compensated first. It all sounds pretty reasonable. r n r nRegarding the actor safety thing, I think that 's a reference to long sessions of voice-destroying stuff like ...

Comment In: [News - 10/07/2016 - 10:16]

Ask about working hours, crunch, ...

Ask about working hours, crunch, overtime and such when interviewing. If you 're not okay with the work environment they 're describing, be prepared to walk away. r n r nBe prepared to say no if you are asked to work unreasonable hours. Health and sanity first. r n r ...

Comment In: [Blog - 08/31/2016 - 10:59]

Some balanced but not uncritical ...

Some balanced but not uncritical takes on No Man 's Sky and its reception which I thought were interesting: r n r nMode 7: https://www.youtube.com/watch v tjgFghBaH7w r n r nErrant Signal: https://www.youtube.com/watch v YFEi BdLHlc r n r nPersonally, I 'm quite enjoying the game.

Comment In: [News - 08/29/2016 - 03:06]

@Michael Wenk: It is baffling ...

@Michael Wenk: It is baffling to me how some gamers seem to have developed this antagonistic relationship with game developers where anything that does not meet all their expectations is somehow painted as malicious. These people worked their asses off trying to make something cool and now you 're going ...