Christiaan Moleman's Blog
I make games and animation.
Exploring why it is useful for designers to understand character animation, and where to start.
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[News - 04/04/2017 - 02:18]
... And you shouldn 't ...
... And you shouldn 't feel sorry for the devs of this game, either. r n r nWhatever happened to basic respect for peers and colleagues, I wonder r n r n@Desmond Crowe: You may notice this site is for game development discussion, not consumer complaints.
[News - 03/24/2017 - 04:58]
[News - 03/09/2017 - 12:09]
[News - 03/10/2017 - 10:01]
Seriously, you would have preferred ...
Seriously, you would have preferred a fellow dev go out of business r n r nMaybe take off the hyper-cynical aggrieved consumer glasses for a second and consider they are simply trying to do a cool thing for game development, in much the same way that they were just trying ...
[News - 02/24/2017 - 01:24]
Interesting stuff. Looking at the ...
Interesting stuff. Looking at the developing Motion Matching and Deep Learning technology my guess is even if the tech gets to a point where it can generate all new dynamically adapted material in real-time, at least on the stylized side you 're still going to need someone to create a ...
[Blog - 01/26/2017 - 09:26]
I liked the game but ...
I liked the game but I basically agree with all of this. There was more they could 've done with Act 2, narratively as well as mechanically. It kind of felt like the game could 've used an Act 3 where Vella and Shay team up to take down the ...