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April 23, 2017
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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [News - 04/04/2017 - 02:18]

... And you shouldn 't ...

... And you shouldn 't feel sorry for the devs of this game, either. r n r nWhatever happened to basic respect for peers and colleagues, I wonder r n r n@Desmond Crowe: You may notice this site is for game development discussion, not consumer complaints.

Comment In: [News - 03/24/2017 - 04:58]

Did you actually read the ...

Did you actually read the article

Comment In: [News - 03/09/2017 - 12:09]

Clearly the point is being ...

Clearly the point is being able to release your game on Mac.

Comment In: [News - 03/10/2017 - 10:01]

Seriously, you would have preferred ...

Seriously, you would have preferred a fellow dev go out of business r n r nMaybe take off the hyper-cynical aggrieved consumer glasses for a second and consider they are simply trying to do a cool thing for game development, in much the same way that they were just trying ...

Comment In: [News - 02/24/2017 - 01:24]

Interesting stuff. Looking at the ...

Interesting stuff. Looking at the developing Motion Matching and Deep Learning technology my guess is even if the tech gets to a point where it can generate all new dynamically adapted material in real-time, at least on the stylized side you 're still going to need someone to create a ...

Comment In: [Blog - 01/26/2017 - 09:26]

I liked the game but ...

I liked the game but I basically agree with all of this. There was more they could 've done with Act 2, narratively as well as mechanically. It kind of felt like the game could 've used an Act 3 where Vella and Shay team up to take down the ...