Christiaan Moleman's Blog
I make games and animation.
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[News - 04/28/2016 - 11:07]
[News - 05/19/2015 - 06:11]
Good analysis. This game deserves ...
Good analysis. This game deserves all the praise it 's getting and then some. Haven 't been this simultaneously immersed in a world AND impressed by just how intricately and elegantly a game is constructed in a good while. I hope other RPG devs are taking notes. We could definitely ...
[Blog - 02/12/2016 - 02:31]
[News - 02/10/2016 - 04:00]
You realize that video doesn ...
You realize that video doesn 't become more credible by posting it under every Double Fine related article, right r n r nI continue to be amazed that Gamasutra mods don 't delete this garbage. Apparently spamming YouTube hit-pieces made by cyberstalkers is considered an appropriate use of comments on ...
[Blog - 02/01/2016 - 12:59]
And this is where visual ...
And this is where visual feedback comes in, animation especially: body language, facial expression, gaze direction... essential tools for communicating character intent.
[News - 02/03/2016 - 08:13]
Shame about the layoffs, as ...
Shame about the layoffs, as if the subscription-only news wasn 't bad enough on its own. r n r nClearly they need money to fund continued R D, but it 's not clear how these subscriptions actually benefit the majority of their customers in any way. 90 of users don ...