Christiaan Moleman's Blog
I make games and animation.
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 08/31/2016 - 10:59]
Some balanced but not uncritical ...
Some balanced but not uncritical takes on No Man 's Sky and its reception which I thought were interesting: r n r nMode 7: https://www.youtube.com/watch v tjgFghBaH7w r n r nErrant Signal: https://www.youtube.com/watch v YFEi BdLHlc r n r nPersonally, I 'm quite enjoying the game.
[News - 08/29/2016 - 03:06]
@Michael Wenk: It is baffling ...
@Michael Wenk: It is baffling to me how some gamers seem to have developed this antagonistic relationship with game developers where anything that does not meet all their expectations is somehow painted as malicious. These people worked their asses off trying to make something cool and now you 're going ...
[News - 06/24/2016 - 06:19]
You are right that being ...
You are right that being against EU membership does not make one a xenophobe, and many including myself may be making unfair generalizations about the Leave vote, but the rise in xenophobia is not imaginary: r n r nhttps://www.theguardian.com/uk-news/2016/jun/27/sadiq-khan-muslim-council-britain-warning-of-post-brexit-racism r n r n again, link broken by comment system, remove ...
[News - 06/10/2016 - 05:57]
[News - 06/10/2016 - 06:44]
Sounds like they 're combining ...
Sounds like they 're combining all the disadvantages of a closed platform with the disadvantage of constantly changing hardware. I understand this may be necessary for Playstation VR to work but, if this becomes a trend, at some point you 're just making a PC, only with a limited library ...
[News - 05/13/2016 - 04:00]
Good topic. Loved Grow Home ...
Good topic. Loved Grow Home and am really enjoying Mushroom 11. Not tried the others. r n r nAnother game that uses procedural character movement to great effect is Rain World http://rainworldgame.com/ . Its devlog https://forums.tigsource.com/index.php topic 25183.0 is really something. r n r nAlso the work that Ubisoft is ...