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July 30, 2014
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Christiaan Moleman's Blog

 

Animating gameplay.

 

http://www.ninjadodo.net/dodoblog/

 

Member Blogs

Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [Blog - 07/01/2014 - 09:37]

Love this Would be great ...

Love this Would be great to see more analysis like this of other historical games.

Comment In: [News - 06/27/2014 - 07:14]

@Heng: Maybe just read the ...

@Heng: Maybe just read the actual talk yourself instead of making uninformed comments.

Comment In: [News - 06/19/2014 - 10:57]

Well obviously. The impressive thing ...

Well obviously. The impressive thing is that he managed to stick with a side project for that period of time. Most everyone has projects they tinker with evenings and weekends but not many people finish them.

Comment In: [News - 06/13/2014 - 02:42]

Or maybe the opinion of ...

Or maybe the opinion of the guy who created the series in the first place is legitimately relevant. It could be that.

Comment In: [News - 06/12/2014 - 04:08]

It would be nice if ...

It would be nice if you weren 't forced to register Ubisoft games on Uplay when you buy them on Steam.

Comment In: [News - 05/21/2014 - 10:19]

Random thought: Maybe there should ...

Random thought: Maybe there should be an animation game jam, where the aim is to make a game around using animation in new interactive ways: using body language and facial expression to convey gameplay feedback, complex interaction with moving characters, etc. Much left to explore.