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Blogs

Christiaan Moleman's Blog

Animating gameplay.

 

http://www.ninjadodo.net/dodoblog/

Member Blogs

Achievement Unlocked: Destroy Immersion  Featured Blogs
Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.
Read More... | 10 Comments

Animation as Gameplay #2  Featured Blogs
Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.
Read More... | 4 Comments

Good practice - Animation As Gameplay  Featured Blogs
Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.
Read More... | 6 Comments

Anticipation in Games
Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Read More... | 5 Comments

   

Christiaan Moleman's Comments

Comment In: How do we preserve our games if technology won't? [News - 05/22/2013 - 02:57]

The physical objects are worth ...

The physical objects are worth preserving also though, not just the games on the original hardware, but original designs and art and other things that would inherently be tied to one location. I think the best we can hope for is that every major game development area will have its ...

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

I thought that was pretty ...

I thought that was pretty much what we already used when referring to one who plays a given videogame. Really don 't think in the context players of games are likely to be mistaken for the other kind of players . If I 'm talking about the end user of ...

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

There is an option in ...

There is an option in Customize your queue to select which genres you want to see but since a lot of devs seem to over- or mislabel their games in order to get more views this is not entirely effective, especially given that there is no negative NOT this genre ...

Comment In: Exploring video game animation with a film industry veteran [News - 04/04/2013 - 04:04]

I think part of the ...

I think part of the problem with game animation and the reason it 's not given the time it needs is the perception which seems to be changing slowly that players don 't care about good animation. Some point to games with terrible animation that still sold many copies as ...

Comment In: The LucasArts you knew is no more [News - 04/03/2013 - 01:42]

Fair point. It 's still ...

Fair point. It 's still a Disney film though and very much Glen Keane 's baby. Apart from John Kars, one of the animation supervisors, I 'm not aware of any Pixar people involved with the film, unless you count John Lasseter and Ed Catmul running the company. r n ...

Comment In: Ubisoft now selling competitors' games through Uplay expansion [News - 02/19/2013 - 12:07]

If Ubisoft wants to win ...

If Ubisoft wants to win over players they could start by unlocking for download ALL games which you 've been forced to register on Uplay, including those bought on Steam or other services. If I want to play From Dust or AC3 on Steam I am forced to go through ...

[More Christiaan Moleman Comments]   

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