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March 1, 2017
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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [News - 02/24/2017 - 01:24]

Interesting stuff. Looking at the ...

Interesting stuff. Looking at the developing Motion Matching and Deep Learning technology my guess is even if the tech gets to a point where it can generate all new dynamically adapted material in real-time, at least on the stylized side you 're still going to need someone to create a ...

Comment In: [Blog - 01/26/2017 - 09:26]

I liked the game but ...

I liked the game but I basically agree with all of this. There was more they could 've done with Act 2, narratively as well as mechanically. It kind of felt like the game could 've used an Act 3 where Vella and Shay team up to take down the ...

Comment In: [News - 11/28/2016 - 09:57]

The way Hello Games was ...

The way Hello Games was treated was utterly shameful. We need to stop pretending that 'fans ' behaving like this is normal.

Comment In: [Blog - 11/02/2016 - 04:38]

For sure. Animators can really ...

For sure. Animators can really benefit from understanding why certain design decisions are made or how the technical side works... having a sense of how AI works enables you to find opportunities for using your animation to effectively communicate the game state, understanding controls and game feel helps you create ...

Comment In: [News - 10/21/2016 - 09:21]

Good for them. Developers should ...

Good for them. Developers should probably follow their example and stand up for themselves instead of complaining how they deserve to be compensated first. It all sounds pretty reasonable. r n r nRegarding the actor safety thing, I think that 's a reference to long sessions of voice-destroying stuff like ...

Comment In: [News - 10/07/2016 - 10:16]

Ask about working hours, crunch, ...

Ask about working hours, crunch, overtime and such when interviewing. If you 're not okay with the work environment they 're describing, be prepared to walk away. r n r nBe prepared to say no if you are asked to work unreasonable hours. Health and sanity first. r n r ...