Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[News - 10/16/2014 - 12:25]
@Larry Carney r n r ...
@Larry Carney r n r n Genuinely curious, if you have so much disdain for your customers the gamers as you put it then why are you in this industry r n r nThis idea needs to be put to bed. r n r n1 Gamergate DOES NOT represent players ...
[News - 10/15/2014 - 06:47]
[News - 10/15/2014 - 09:51]
Gamergate IS harassment and anyone ...
Gamergate IS harassment and anyone who continues to defend them is an embarrassment to the medium. r n r nHarassment and threats are not speech. They are crimes.
[Blog - 10/13/2014 - 02:11]
Not to sound like a ...
Not to sound like a broken record, but fascinating stuff again. This is rapidly becoming my favourite game-related video series.
[News - 10/11/2014 - 04:11]
@Michiel Hendriks: Agreed. It 's ...
@Michiel Hendriks: Agreed. It 's tragically predictable. Bunch of gamergoon sockpuppets, the lot of them. r n r nGamergate has NOTHING of any value to say that anyone should listen to under any circumstances. They are a repulsive hate mob and anyone who associates with them is an embarrassment to ...
[News - 10/06/2014 - 07:10]
Even assuming identical movement, remapping ...
Even assuming identical movement, remapping animation to differently proportioned characters can be really messy. When you have a lot of interaction with environment and other characters as these games do it gets a lot more complicated if you want it to not look terrible. r n r nI believe the ...