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July 26, 2017
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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [Blog - 07/03/2017 - 09:00]

Yep. This is why, among ...

Yep. This is why, among other things, AI needs animation feedback: http://www.gamasutra.com/blogs/ChristiaanMoleman/20161102/284551/Why designers should learn animation.php note: link broken by comment system, remove any spaces r n r nOne part of the puzzle, but it 's exactly this problem. If you can 't read a character 's behaviour you cannot ...

Comment In: [News - 06/30/2017 - 02:32]

I haven 't followed the ...

I haven 't followed the IGDA very closely of late, but I found her efforts to speak out on important topics a welcome change.

Comment In: [News - 06/30/2017 - 02:00]

What I 'm wondering is ...

What I 'm wondering is how is this even possible Game companies really need to get better at archiving their history. I imagine some physical artifacts might be difficult to store securely though clearly there are organizations that can: gamehistory.org but digital material How hard can it be to keep ...

Comment In: [News - 06/22/2017 - 09:18]

Their website is a bit ...

Their website is a bit confusing on this point https://www.yoyogames.com/get , failing to mention the annual nature of console pricing and neglecting to clarify existing models, but I believe the all platforms subscription refers to console only. Unless they 've changed this without mentioning it, licenses for Desktop, Web, UWP ...

Comment In: [News - 04/04/2017 - 02:18]

... And you shouldn 't ...

... And you shouldn 't feel sorry for the devs of this game, either. r n r nWhatever happened to basic respect for peers and colleagues, I wonder r n r n@Desmond Crowe: You may notice this site is for game development discussion, not consumer complaints.

Comment In: [News - 03/24/2017 - 04:58]

Did you actually read the ...

Did you actually read the article