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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [News - 05/13/2016 - 04:00]

Good topic. Loved Grow Home ...

Good topic. Loved Grow Home and am really enjoying Mushroom 11. Not tried the others. r n r nAnother game that uses procedural character movement to great effect is Rain World http://rainworldgame.com/ . Its devlog https://forums.tigsource.com/index.php topic 25183.0 is really something. r n r nAlso the work that Ubisoft is ...

Comment In: [News - 04/28/2016 - 11:07]

Being uninterested in facts, we ...

Being uninterested in facts, we 're all totally going to watch your angry conspiracy video. Don 't forget to add lots of red lines.

Comment In: [News - 05/19/2015 - 06:11]

Good analysis. This game deserves ...

Good analysis. This game deserves all the praise it 's getting and then some. Haven 't been this simultaneously immersed in a world AND impressed by just how intricately and elegantly a game is constructed in a good while. I hope other RPG devs are taking notes. We could definitely ...

Comment In: [Blog - 02/12/2016 - 02:31]

I did, but didn 't ...

I did, but didn 't get a response. Maybe got lost in a filter.

Comment In: [News - 02/10/2016 - 04:00]

You realize that video doesn ...

You realize that video doesn 't become more credible by posting it under every Double Fine related article, right r n r nI continue to be amazed that Gamasutra mods don 't delete this garbage. Apparently spamming YouTube hit-pieces made by cyberstalkers is considered an appropriate use of comments on ...

Comment In: [Blog - 02/01/2016 - 12:59]

And this is where visual ...

And this is where visual feedback comes in, animation especially: body language, facial expression, gaze direction... essential tools for communicating character intent.