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Blogs

Christiaan Moleman's Blog

Animating gameplay.

Member Blogs

Good practice - Animation As Gameplay  Featured Blogs
Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Game Design, Visual Art
A quick glance at some examples of how animation can be used to convey important information to the player.
Read More... | 5 Comments

Anticipation in Games
Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Game Design, Visual Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Read More... | 5 Comments

   

Christiaan Moleman's Comments

Comment In: Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism [News - 11/06/2009 - 07:53]

Good to see someone fighting ...

Good to see someone fighting for solid animation. This is an oft neglected area, but when it's done properly the difference is huge.

Comment In: The Necessity Of Interactive Animation For Games [Feature - 06/17/2009 - 09:10]

Animators do not decide how ...

Animators do not decide how a game is made Unless you're Fumito Ueda. I think Team Ico and others have shown pretty clearly the value of putting an emphasis on strong animation and direct collaboration between programmers, designers and animators to achieve characters that are interactively alive.

Comment In: Pratchett: Cut-Scenes Still 'Important Tool', If Used Correctly [News - 08/07/2009 - 07:11]

Cutscenes CAN work as a ...

Cutscenes CAN work as a reward - Starcraft comes to mind - but when cutscenes start showing things you'd rather be playing , they are a problem... and really, the gameplay should be its own reward. Personally I'm partial to the fully interactive Valve-school of scripted sequences... HALF-interactive cutscenes though ...

Comment In: Games For Windows - Live 3.0 Launches With New In-Game Features [News - 08/06/2009 - 05:24]

It would be good if ...

It would be good if Microsoft could avoid using Windows Live on Steam releases. Attempting to get GTAIV running on PC is painful. This might be acceptable if Games for Windows Live did something useful, like centralized save games, but no such luck... attempting to install my copy of GTA ...

Comment In: Opinion: Don't Hate The Game - The Developer Game-Playing Malaise [News - 06/29/2009 - 05:40]

I really hope floating exclamation ...

I really hope floating exclamation marks are NOT considered best practice. Outcast did better with characters waving to get your attention in 1999. @Sean. I did not mean my statement to exclude influences other than games. I restricted it to that only for the sake of punchy simplicity. We are ...

Comment In: What Is A Good Game Story? [Blog - 06/25/2009 - 12:37]

... which for both games ...

... which for both games and other media means: characters that respond in unique and interesting ways to the things that happen around them.

[More Christiaan Moleman Comments]