Christian Allen started in games as a modder in the late 90’s, making mods for Tom Clancy’s Rainbow Six series of games. He parlayed his mod work into a job at Red Storm Entertainment/Ubisoft, quickly working his way up to Lead Designer and then Creative Director, focusing on the Ghost Recon franchise. He then went on to work at Bungie as Design Lead on Halo: Reach, before joining Warner Bros. games division, WB Games in 2009. In 2011, Christian founded Serellan, a small studio in Seattle, WA. Serellan is currently working on the Kickstarter-funded TAKEDOWN: Red Sabre.
Christian’s games have shipped over 15 million units on various platforms, and have won several awards, including the British Academy of Film and Television’s Best Game gong in 2006 for Tom Clancy’s Ghost Recon Advanced Warfighter. Christian is married to his wife of over 15 years, Angeline Fowler, and has a young daughter, Isabel.
Recording the steps from start to finish building a Hotel Blind in Unreal 4, start to finish.
Actor and game voice actor passes away.
How I designed the most realistic mission ever for Ghost Recon, and why it sucked.
Often, I get asked about starting to work on a indie game project by non game-devs. Recently on Facebook, a friend asked openly how he should get started making his idea for a game. Many of the comments by folks involved storylines, design docs, progres
This is a behind the scenes look at how we created an interactive map of our level, with multiple levels, live updating, and player interaction, using a combination of levels, blueprints, and actors to create 3D menus.
I run an independent game development studio, after having been a game dev for a few years and shipped a few titles...here is my response to a recent "application."
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