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Christian Kulenkampff's Blog


I am a game development enthusiast, software developer and gamer from Hamburg, Germany. I studied Business Informatics at the University of Hamburg. My interest in video game development started with the first games I played on the SNES in my childhood.


Christian Kulenkampff's Comments

Comment In: [Blog - 05/04/2016 - 01:40]

Interesting article, thank you. r ...

Interesting article, thank you. r n r nUsually people can pre-order the game Does this not qualify as commerce

Comment In: [Blog - 04/18/2016 - 01:18]

The name stems from gambling ...

The name stems from gambling terminology - for a reason. r nI think especially for articles about monetization hacks etc. it 's more than fitting to use such vocabulary. It immediately makes clear in what waters you fish when you follow the advice. No offense intended.

Comment In: [Blog - 03/30/2016 - 07:54]

I think network effects are ...

I think network effects are probably still a much more important issue. Especially non-explorative buyers will still listen to the explorative buyers/reviewers to recommend them just the best games and they will talk primarily about those games. I assume that usually multiple explorers share the same network so the attention ...

Comment In: [News - 03/11/2016 - 01:46]

Yeah, maybe one could introduce ...

Yeah, maybe one could introduce a special mode when you look at your own profile page with a second feed that shows posts that got a reply.

Comment In: [Blog - 01/04/2016 - 01:14]

Thank you for this great ...

Thank you for this great article. I just stumbled upon it through your article about finding the fun. Scream 'Em Up is a wonderful game idea. Riot grrrl game design is very intriguing. It never occurred to me to use game rules to incentivise behavior in such a fundamental fashion. ...

Comment In: [Blog - 12/03/2015 - 06:12]