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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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Blogs

Christian Nutt's Blog

Gamasutra features director

Christian Nutt's Comments

Comment In: Critical Reception: Square Enix's Final Fantasy XIII-2 [News - 02/01/2012 - 04:33]

Ahead of the curve ...

Ahead of the curve

Comment In: Iwata: 'Bitter lesson' learned from slow 3DS launch [News - 01/27/2012 - 09:02]

I think that's the bitter ...

I think that's the bitter lesson.

Comment In: The man behind Minecraft's mobile and Xbox Live Arcade versions [News - 01/25/2012 - 12:03]

I did not eat the ...

I did not eat the bun.

Comment In: Guilty Gear creator aims to make games that 'can't be duplicated' by Western devs [News - 01/23/2012 - 10:09]

Yep, it's real -- I ...

Yep, it's real -- I own it. Taito published remakes of Ys III, IV, and V on the PS2. III was absolutely atrocious and not developed by Arc. Atrocious even for Ys III, if you can imagine that. Fortunately, Falcom made Oath in Felghana, so that's a moot point now ...

Comment In: Gamasutra takes anti-SOPA stance [News - 01/17/2012 - 05:19]

Also, there's already the DMCA, ...

Also, there's already the DMCA, which has provisions for copyright holders to have copyrighted content removed from websites. The problem is that if the sites are in foreign jurisdictions or have huge numbers of infringing works -- both of which are likely -- this becomes problematic to enforce. I'm assuming ...

Comment In: The Design of Free-to-Play Games, Part 2 [Feature - 01/18/2012 - 04:05]

Yes -- we determined that ...

Yes -- we determined that example was inaccurate and it was deleted from the article.

[More Christian Nutt Comments]   

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