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Christian Philippe Guay's Blog

 

I’m Christian Philippe, an Environment Artist & Game/Level Designer who is currently living in Montreal.

I’ve been working in the video games industry for the past 8 years, worked for a while as a QA tester, spent over 4 years working as a Game/Level Designer, at some point I fell in love with 3D modeling and eventually also became a 3D Artist. And before I got by foot in the video games industry, I spent over a decade playing competitive multiplayer games as well as competing in Taekwon-Do ITF tournaments.

 

Member Blogs

Posted by Christian Philippe Guay on Thu, 30 May 2013 11:39:00 EDT in Business/Marketing, Console/PC
Graphics are getting stagnant, consoles are becoming less relevant than ever before and game developers are facing a choice that isn't without risk, but could lead us to a greater future.



Christian Philippe Guay's Comments

Comment In: [News - 06/13/2016 - 03:55]

I don 't know if ...

I don 't know if this is still going to be the case, but for any Xbox games on Windows you had to have a Xbox Live Gold account, X/per month to play multiplayer. r n r nThey are competing on PC with Steam and overall... Steam also offers much ...

Comment In: [News - 04/28/2014 - 01:13]

' 'Nintendo would strive to ...

' 'Nintendo would strive to become a platform business that aims to improve people 's quality of life in the next ten years ' ' r n r nIf the goal is truly to improve people 's quality of life, well... I don 't feel the need to buy another ...

Comment In: [News - 04/25/2014 - 06:28]

Finally. Well, it shows that ...

Finally. Well, it shows that the majority is actually smarter than what Microsoft, Sony and Nintendo expected. Next round, game consoles are gone or will take the place of specialized Low End PCs.

Comment In: [Blog - 04/16/2014 - 01:17]

Sorry, but this is totally ...

Sorry, but this is totally absurd. r n r nFirst of all, game controllers usually suck for FPS games on console simply because of how poorly the system that controls/interpret the movement of the right thumbstick was both designed and coded. And from one game to another the system is ...

Comment In: [News - 03/25/2014 - 07:39]

Quote: r nIribe said that ...

Quote: r nIribe said that while games began the Oculus project, something we didn 't expect happened. As development on the project continued, it became really obvious how big of a potential there is for a world-changing social experience. r n r n You 're actually present in another space. ...

Comment In: [News - 03/21/2014 - 05:05]

That definitely wouldn 't hurt. ...

That definitely wouldn 't hurt. Sorry for the confusion.