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I work in Vienna, Austria as a consultant for youth organisations using so-called "new media" in their work with young people. Therefore I am mostly interested in the use of games in education, in schools and in youth work. I am a freelance graphic designer, too, doing mostly print work but also playing around with little Flash projects.
As a historian, I am interested in computer games with a historical background, be that strategy games like Civilization or action games like Assassin's Creed or Red Dead Redemption. I enjoy a wide range of action and role-playing games; I don't like sports or racing games.
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Member Blogs
Finally – The end of splitscreen gaming?  |
| Posted by Christoph Kaindel on Fri, 10 Jun 2011 06:05:00 EDT in
Design,
Console/PC
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| The "Playstation Monitor" SONY revealed at E3 may just prove to be revolutionary, as it uses 3D technology in a new way to render splitscreen gaming obsolete. |
| Read More... | 13 Comments |
Rooted to the spot – The True Curse of Ferelden  |
| Posted by Christoph Kaindel on Thu, 10 Mar 2011 08:17:00 EST in
Design
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| This is a follow-up to Josh Bycer’s blog post “Too much RP, not enough G: A criticism of Bioware”. I wanted to add a few criticisms of my own about the static game world of Dragon Age: Origins and the clumsy way the game handles enemy encounters. |
| Read More... | 19 Comments |
The One Trick Ponies of Red Dead Redemption  |
| Posted by Christoph Kaindel on Tue, 14 Dec 2010 09:00:00 EST in
Design
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| In addition to lots of wild horses roaming the plains of Red Dead Redemption, you will also come across a couple of one trick ponies, and their names are “Brawling” and “Stealth” |
| Read More... | 18 Comments |
Christoph Kaindel's Comments
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Comment In: When Violence Meets Honor in History and Games [Feature - 06/21/2012 - 04:15]
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Thanks I have just started ... Thanks I have just started to play Mount and Blade: Fire and Sword and it sure looks promising... |
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Comment In: Flanking and Cover and Flee! Oh my! [Blog - 06/13/2011 - 08:07]
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That enemy AI should make ... That enemy AI should make some attempt at self-preservation is an interesting point, one that is not observed in many games ... In Far Cry 2 for instance your opponents are mercenaries, fighting for money and notoriously unreliable once you kill some of them, they should be expected to retreat ... |
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Comment In: Finally – The end of splitscreen gaming? [Blog - 06/10/2011 - 06:05]
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Thanks for your comments Most ... Thanks for your comments Most of you enjoy local multiplayer, but are sceptical about glasses-based 3D technology - well, I am too, not only because I have to wear glasses anyway, and fitting shutter glasses over my regular pair is quite awkward. Nevertheless, for me splitscreen gaming, too, is a ... |
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Comment In: Free form adventuring in games, or the lack thereof [Blog - 03/15/2011 - 07:23]
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I loved this article Great ... I loved this article Great read - thank you I fully agree with most of your points. For me, too, adventuring and exploration is one of the most enjoyable things in a game, and I agree that the city environments of most GTA games do not really encourage adventuring. Therefore, ... |
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Comment In: Rooted to the spot – The True Curse of Ferelden [Blog - 03/10/2011 - 08:17]
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@ Eric: Yes, you are ... @ Eric: Yes, you are right, I am being overly critical I played Dragon Age: Origins for about 30 hours after all, and most of that was enjoyable. After a while, though, my stack of games to play got higher and higher and there were other games ot occupy my ... |
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Comment In: Games as Art?: The Play's the Thing [Blog - 03/10/2011 - 05:15]
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I think games have more ... I think games have more in common with the theatre than any other art form. Johan Huizinga said there are two types of games, performing like the theatre and competitive sports, card games etc. . But they are closely related. The ancient Olympic Games were originally held as a religious ... |
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