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Blogs

Christopher Enderle's Blog

I'm a designer at pixelStorm, residing in Edmonton. Shipped games include Mystery Legends: Phantom of the Opera and the "My (language) Coach" series on the DS. Check out more of my work at my website: http://chenderle.com/

Member Blogs

The Melancholy of Bayonetta  Featured Blogs
Posted by Christopher Enderle on Tue, 28 Jun 2011 09:20:00 EDT in Game Design, Console/PC
I finally got around to playing through Bayonetta, but beneath its glamorous veneer, I found its gameplay dated. With Platinum Games' pedigree, why did Bayonetta ring hollow?
Read More... | 19 Comments

The End of Linearity? A Review of The Path  Featured Blogs
Posted by Christopher Enderle on Thu, 07 Apr 2011 10:20:00 EDT in Game Design
Playing through The Path, I began to wonder what it was that was so enthralling about it. Despite blindly running off into the woods, I never once felt lost.
Read More... | 7 Comments

The Future Of Our Virtual Workspace
Posted by Christopher Enderle on Tue, 15 Feb 2011 02:05:00 EST in Production
Ommwriter opens a window to what is possible when virtual reality is seamlessly meshed with productivity technology.
Read More... | 0 Comments

A Tale of Two Demos  Featured Blogs
Posted by Christopher Enderle on Thu, 21 Oct 2010 09:26:00 EDT in Game Design
It's been a while since I've seen such blatantly bad design, but with Force Unleashed II I'm now twice bitten. Take a note from Vanquish, LucasArts, on how to properly kill the people playing your games.
Read More... | 5 Comments

Let Me Steady That For You
Posted by Christopher Enderle on Mon, 15 Feb 2010 08:27:00 EST in Game Design
Auto aim in shooters. A helpful tool that does not seem to be used nearly enough. What are it's best uses and implementations given the input controls we have to work with?
Read More... | 1 Comments

A Balanced Battle System  Featured Blogs
Posted by Christopher Enderle on Mon, 09 Nov 2009 06:05:00 EST in Game Design
The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others.
Read More... | 5 Comments

[More Christopher Enderle Blogs]   

Christopher Enderle's Comments

Comment In: Apple warns developers against schemes that manipulate App Store rankings [News - 02/07/2012 - 09:22]

It seems like there's still ...

It seems like there's still a battle over shelf space in the digital world after all.

Comment In: Resident Evil 6 unveiled, with a surprise November release [News - 01/19/2012 - 03:10]

I would be sad to ...

I would be sad to see co-op completely removed, it's really great when you're playing with a real person, but the AI definitely didn't cut it. Hopefully they integrate the co-op better this time.

Comment In: Interview: What RISK: Factions hopes to do for 'real' games on Facebook [News - 01/11/2012 - 08:20]

Finally a game I can ...

Finally a game I can play with my dad.

Comment In: EA claims free speech in legal dispute over helicopter usage in Battlefield 3 [News - 01/09/2012 - 06:44]

EA is going to court ...

EA is going to court over this because if they win they will go after car companies, football teams, and so on. Their lawyer probably told them they could win, so why delay something that could save them billions

Comment In: Cloud gaming service Gaikai strikes major Smart TV integration deal [News - 01/10/2012 - 01:27]

Who needs a console when ...

Who needs a console when your TV is a console

Comment In: Skyward Sword Sells Less Than 320K In Its Japanese Holiday Debut [News - 12/28/2011 - 11:06]

For some reason I don't ...

For some reason I don't have as much of a problem with whatever arbitrary number a review site gives a game as long as the content of the review is useful. The number is the only thing big companies care about. You can't really build a good reputation if you're ...

[More Christopher Enderle Comments]   

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