Christopher Enderle's Blog
I'm a designer at pixelStorm, residing in Edmonton. Shipped games include Mystery Legends: Phantom of the Opera and the "My (language) Coach" series on the DS. Check out more of my work at my website: http://chenderle.com/
I finally got around to playing through Bayonetta, but beneath its glamorous veneer, I found its gameplay dated. With Platinum Games' pedigree, why did Bayonetta ring hollow?
Playing through The Path, I began to wonder what it was that was so enthralling about it. Despite blindly running off into the woods, I never once felt lost.
Ommwriter opens a window to what is possible when virtual reality is seamlessly meshed with productivity technology.
It's been a while since I've seen such blatantly bad design, but with Force Unleashed II I'm now twice bitten. Take a note from Vanquish, LucasArts, on how to properly kill the people playing your games.
Auto aim in shooters. A helpful tool that does not seem to be used nearly enough. What are it's best uses and implementations given the input controls we have to work with?
The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others.
Christopher Enderle's Comments
[Blog - 09/18/2014 - 10:27]
I loved how disorienting the ...
I loved how disorienting the game seemed. It reminded me a lot of the hotel section in Silent Hill 2, where opening a door in one hallway led to a completely different hallway. You felt like you were losing your mind, and by that point the game had already been ...
[News - 09/04/2014 - 04:48]
[News - 12/13/2013 - 05:47]
[Blog - 10/16/2013 - 05:20]
@Isaac r n How is ...
@Isaac r n How is it unethical for a firm to give you a tough choice if you agreed to face that tough choice r nBecause people tend to overestimate themselves
[Blog - 10/22/2013 - 10:25]
Didn 't a follow up ...
Didn 't a follow up to the experiment also show that the children 's motivation to eat the marshmallow wasn 't so much due to that they don 't like waiting but more about how they make judgements based on past experiences That is, if they come from a background ...
[News - 10/22/2013 - 04:00]