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Christopher Enderle's Blog
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I'm a designer at pixelStorm, residing in Edmonton. Shipped games include Mystery Legends: Phantom of the Opera and the "My (language) Coach" series on the DS. Check out more of my work at my website: http://chenderle.com/
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Member Blogs
The Melancholy of Bayonetta  |
| Posted by Christopher Enderle on Tue, 28 Jun 2011 09:20:00 EDT in
Design,
Console/PC
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| I finally got around to playing through Bayonetta, but beneath its glamorous veneer, I found its gameplay dated. With Platinum Games' pedigree, why did Bayonetta ring hollow? |
| Read More... | 19 Comments |
The End of Linearity? A Review of The Path  |
| Posted by Christopher Enderle on Thu, 07 Apr 2011 10:20:00 EDT in
Design
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| Playing through The Path, I began to wonder what it was that was so enthralling about it. Despite blindly running off into the woods, I never once felt lost. |
| Read More... | 7 Comments |
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The Future Of Our Virtual Workspace |
| Posted by Christopher Enderle on Tue, 15 Feb 2011 02:05:00 EST in
Production
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| Ommwriter opens a window to what is possible when virtual reality is seamlessly meshed with productivity technology. |
| Read More... | 0 Comments |
A Tale of Two Demos  |
| Posted by Christopher Enderle on Thu, 21 Oct 2010 09:26:00 EDT in
Design
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| It's been a while since I've seen such blatantly bad design, but with Force Unleashed II I'm now twice bitten. Take a note from Vanquish, LucasArts, on how to properly kill the people playing your games. |
| Read More... | 5 Comments |
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Let Me Steady That For You |
| Posted by Christopher Enderle on Mon, 15 Feb 2010 08:27:00 EST in
Design
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| Auto aim in shooters. A helpful tool that does not seem to be used nearly enough. What are it's best uses and implementations given the input controls we have to work with? |
| Read More... | 1 Comments |
A Balanced Battle System  |
| Posted by Christopher Enderle on Mon, 09 Nov 2009 06:05:00 EST in
Design
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| The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others. |
| Read More... | 4 Comments |
[More Christopher Enderle Blogs]
Christopher Enderle's Comments
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Comment In: Irrational Play and Design: The Psychology of Money [Blog - 04/25/2013 - 04:54]
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Could be rooted in social ... Could be rooted in social stigma. Playing video games has a negative connotation already, but now we 're asking people to waste time AND money playing video games Perhaps first we have to establish video games as socially and culturally valuable and enriching. |
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Comment In: EA: Blaming sexism for lack of women in our industry is a cop-out [News - 01/21/2013 - 05:34]
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People go into an industry ... People go into an industry they are passionate about. I 'm in the game industry because I felt it enriched my life and I wanted to create experiences that enrich the lives of others. You sell a career in games to women by creating games that speak to your audience. ... |
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Comment In: Gas Powered Games forced into layoffs as cash runs low [News - 01/18/2013 - 06:49]
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Yes, GPG should be held ... Yes, GPG should be held up as an example to every person who runs a company. This is how you do it right. |
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Comment In: Analysts chime in on Wii U's mid-term forecast [News - 11/16/2012 - 03:52]
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Isn 't the Wii U ... Isn 't the Wii U Gamepad basically a Nintendo version of the iPad r nConsidering the Wiimote got an update, I wouldn 't be surprised if Nintendo intends to frequently update the Gamepad. If people are willing to buy a new iPad every few months, why not a new console ... |
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Comment In: New Hitman asks players to improvise, but have they forgotten how? [News - 11/02/2012 - 02:09]
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All those things you listed ... All those things you listed off are crutches for bad level design. If your average person can find their way through an Ikea or Disney World and ya, they do have maps, but how many people do you see wandering around with their faces glued to the things then I ... |
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