While many of those have remained the same, a few notable challenges have been overcome within the past few months.
I place those in order of their use up until now. The mouse is in a shoebox behind me. It's an electronic mouse, and not an animal. It turns out I still opt for a trackpad even when I no longer have to rely on it for navigation.
In speaking with a number of videogame developers
, I became increasingly tempted to want to try my hand at this concept of making games, no matter how basic it was going to have to be. I found an article by Anna Anthropy
concerning the wonders of Twine
, and decided immediately it would be my first new tool of 2013. This is year I would make a game.
Strictly speaking, these are more akin to 'Choose Your Own Adventure' novels. Novellas, even. They're short and quick and easy to digest, but they're a heck of a lot of fun to make. In the short space of around a week or thereabouts, I created three of them. Here they are:
- A Topical Videogame
- This Is Your Life
It's worth going ahead and taking a few moments to play through them. It won't take much longer than a half-hour for all three to be completed.
The most notable aspect is that, whilst all three are functionally the same experience, each entry iterates on the previous method. These are three experiences that took me approximately 4 hours to assemble, in total.
The joy of Twine, and what gives it serious value for anyone interested in game design, is the instant gratification that Team Meat's Tommy Refenes has described as being so crucial in learning's early stages in his Gamasutra piece 'How do I get started making games???'
. I didn't even use that aforementioned mouse.
I have previously taken tutorials in Unity, confused myself with where to start in GameMaker, and entangled myself in a web of declaratives with Inform7.
If you've been doing as much reading as I did in order to prepare for designing that big first game, I implore you to take a break this afternoon, download Twine, and break the ground. It's January 10, 2013. I have released three games this year. What about you?