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June 23, 2017
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Christopher Floyd's Blog

 

I read about doing more than doing. @lamournumerique

 

Member Blogs

Posted by Christopher Floyd on Mon, 14 Oct 2013 02:40:00 EDT in Design, Production, Indie
A candid conversation with Jake Reardon and Justin Amirkhani from Vagabond Dogs about how they took Always Sometimes Monsters to the Indie MEGABOOTH.


Posted by Christopher Floyd on Fri, 11 Jan 2013 04:21:00 EST in Design, Console/PC
The most difficult challenge I have overcome in a game.


Posted by Christopher Floyd on Thu, 10 Jan 2013 03:32:00 EST in Design, Indie
A quick and easy explanation of how, after reading far too much and doing far too little, I managed to create and publish my first-ever game.



Christopher Floyd's Comments

Comment In: [Blog - 01/11/2013 - 04:21]

Video didn 't link, sorry: ...

Video didn 't link, sorry: https://www.youtube.com/watch v p-P7WWLIxdE r n r nEDIT: Fixed thanks to Luis ' advice

Comment In: [Blog - 01/09/2013 - 09:59]

There are two issues at ...

There are two issues at play here. How much PR you get will directly affect your chances of success. How great your game is will be the factor that decides how long your success lasts. r n r nA great PR campaign will get people to sit down and try ...

Comment In: [Blog - 01/10/2013 - 03:32]

I 'll finally get to ...

I 'll finally get to use it