UX/UI Lead for Bejeweled Blitz at PopCap Seattle. Twittername: @chrisfurniss
Former host of The Weekly Geek podcast and EIC of WeeklyGeekShow.com, avid gamer, cartoonist, dad.
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
A brief look at toy-like interfaces in games, and how they work to provide the player with the context needed for mastery and immersion.
[Blog - 07/22/2016 - 03:31]
The Pokemon brand compensates for ...
The Pokemon brand compensates for the entirety of the UX, in my opinion. : I don 't any other game could get away with the same stuff and still be so big.
[Blog - 10/07/2015 - 12:13]
[News - 06/29/2015 - 05:43]
I 100 thought that Fallout ...
I 100 thought that Fallout Shelter was a throwaway app Bethesda made in order to lampoon midcore F2P games. Never really occurred to me that they were treating it as a serious foray into mobile gaming.
[Blog - 06/16/2015 - 02:56]
It 's also worth noting ...
It 's also worth noting that you focused your player archetypes on your target audience. You likely wouldn 't be targeting hardcore players for your game anyway. :
[News - 04/10/2015 - 04:00]
[Blog - 02/09/2015 - 02:28]
It 's sad to see ...
It 's sad to see people lose their passion for something they once loved and tied their identity so closely to. Having worked in mobile for a couple years now, I can see my game designer friends slowly whither because they see their skills and passion compromised in favor of ...