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Chris Furniss's Blog   Expert Blogs


UX/UI Lead for Bejeweled Blitz at PopCap Seattle. Twittername: @chrisfurniss

Former host of The Weekly Geek podcast and EIC of, avid gamer, cartoonist, dad.


Expert Blogs

Posted by Chris Furniss on Mon, 15 Dec 2014 02:21:00 EST in Design, Art, Console/PC, Indie, Social/Online
A brief look at toy-like interfaces in games, and how they work to provide the player with the context needed for mastery and immersion.

Chris Furniss's Comments

Comment In: [News - 06/29/2015 - 05:43]

I 100 thought that Fallout ...

I 100 thought that Fallout Shelter was a throwaway app Bethesda made in order to lampoon midcore F2P games. Never really occurred to me that they were treating it as a serious foray into mobile gaming.

Comment In: [Blog - 06/16/2015 - 02:56]

It 's also worth noting ...

It 's also worth noting that you focused your player archetypes on your target audience. You likely wouldn 't be targeting hardcore players for your game anyway. :

Comment In: [News - 04/10/2015 - 04:00]

This was great. You are ...

This was great. You are great.

Comment In: [Blog - 02/09/2015 - 02:28]

It 's sad to see ...

It 's sad to see people lose their passion for something they once loved and tied their identity so closely to. Having worked in mobile for a couple years now, I can see my game designer friends slowly whither because they see their skills and passion compromised in favor of ...

Comment In: [News - 01/29/2015 - 04:31]

Treat your players with respect. ...

Treat your players with respect. It sounds like it shouldn 't be revelatory, but it is. I firmly believe that treating players with respect and giving them things of actual value to spend their money on or time, in the case of incentivized video will result in more revenue than ...

Comment In: [Blog - 12/15/2014 - 02:21]

Dead Space is a perfect ...

Dead Space is a perfect example I loved that UI so much.