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Chris Furniss's Blog   Expert Blogs


UX/UI Lead for Bejeweled Blitz at PopCap Seattle. Twittername: @chrisfurniss

Former host of The Weekly Geek podcast and EIC of, avid gamer, cartoonist, dad.


Expert Blogs

Posted by Chris Furniss on Mon, 15 Dec 2014 02:21:00 EST in Design, Art, Console/PC, Indie, Social/Online
A brief look at toy-like interfaces in games, and how they work to provide the player with the context needed for mastery and immersion.

Chris Furniss's Comments

Comment In: [Blog - 12/15/2014 - 02:21]

Dead Space is a perfect ...

Dead Space is a perfect example I loved that UI so much.

Comment In: [Blog - 12/15/2014 - 01:50]

Loving Xeodrifter on the 3DS. ...

Loving Xeodrifter on the 3DS. You guys poured a lot of love into this neat little thing. Thank you

Comment In: [Blog - 08/28/2014 - 08:37]

Earthbound did it ...

Earthbound did it

Comment In: [News - 08/25/2014 - 02:34]

Advertising. ...


Comment In: [News - 08/12/2014 - 05:39]

Weird ...


Comment In: [News - 04/25/2014 - 03:41]

I agree to some extent, ...

I agree to some extent, but Animal Crossing New Leaf and Mario 3D World and even the Wind Waker remake have all done some pretty interesting/daring things. Animal Crossing having Twitter screenshot support and QR codes is pretty bold. Mario 3D world integrating Miiverse drawings/notes/stamps in every level start screen ...