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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
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arrow iPhone Piracy: The Inside Story [48]
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November 22, 2009
 
Sucker Punch Productions
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Sony Online Entertainment
Brand Manager
 
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Blogs

Christopher Shell's Blog

Christopher Shell's Comments

Comment In: NPD: October Top 20 Sees Impressive Demon's Souls Showing [News - 11/13/2009 - 12:18]

Small correction: Demon's Souls was ...

Small correction: Demon's Souls was developed by From Software with Sony acting more as a producer and publisher.

Comment In: Opinion: Are Games Too Much Like Work? [News - 09/04/2009 - 05:14]

I'm sorry but I couldn't ...

I'm sorry but I couldn't stomach reading the entire article. I'm getting quite sick of seeing games compared to movies. Do games NEED to be more like movies Do games NEED to attract and collectively surpass the movie-audience watching Just like Mark Venturelli said, I can understand a desire for ...

Comment In: CEDEC 09: Capcom's Takeuchi On 'Cheap, Fast And Tasty' Approach [News - 09/03/2009 - 05:49]

One thing I hate when ...

One thing I hate when developing games is when asked to create a clone of an existing game from another company. Capcom does not like the idea behind this, because as a developer, the motivation would be quite low. I'd imagine so, especially if you're a developer eager to be ...

Comment In: Analysts: PS3 Price Cut Puts Nintendo On The Ropes [News - 08/19/2009 - 05:21]

Companies needs to realistically price ...

Companies needs to realistically price their games from day one. Totally agreed. And I personally know many people who have comfortable income, yet are not comfortable with the 60 price tag and opt to wait for an opportunity to buy them cheaper or use Gamefly. Personally, I've always found standardized ...

Comment In: Activision's Kotick Earned $15 Million In 2008 [News - 08/10/2009 - 05:41]

Tim, I didn't mean the ...

Tim, I didn't mean the game industry as a whole is a subset of the software development. I meant game DEVELOPMENT is a subset of software DEVELOPMENT. Regardless of the industry, software developers commonly fall under the context of core creators that you brought up. And in this case, I ...

Comment In: Pratchett: Cut-Scenes Still 'Important Tool', If Used Correctly [News - 08/07/2009 - 07:11]

In my experiences, cutscenes have ...

In my experiences, cutscenes have usually been the backbone of strong and effective storytelling, especially games whose presentation takes on a cinematic tone. I'm with Pratchett in that I'd like to see more real-time, interactive cutscenes. The entire Half Life 2 experience is easily one of the most immersive FPS ...

[More Christopher Shell Comments]