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Blogs

Christopher Totten's Blog

My name is Chris Totten.  I am a game design/3D animation professor. I have a Masters Degree in Architecture from Catholic University, where I did my thesis on how game design techniques and tools can be implemented in real world spatial design (two articles on this project were published here on Gamasutra and Game Career Guide.)  

I've been a guest speaker at, East Coast Game Conference, Dakota State University's Workshop on Integrated Design as well as GDC China. I am also working on several indie game projects in my spare time. I started this blog to talk about issues and ideas in game design and spark some good discussion.

I finally put together my own website/online portfolio, so feel free to check it out at www.christotten3D.com 

I am also the author of Game Character Creation in Blender and Unity, which can be found here: http://www.wiley.com/WileyCDA/WileyTitle/productCd-1118172728,descCd-buy.html

If you'd like to reach me to discuss any of the posts, collaborate, have me come to a con, or even just dish out some game design conversation, feel free to e-mail me at totter87@gmail.com

Member Blogs

A Small Dev's Observations from GDC 2013  Featured Blogs
Posted by Christopher Totten on Sun, 07 Apr 2013 03:44:00 EDT in Indie, Production, Smartphone/Tablet
In this post, I highlight some exciting observations I made from GDC 2013 that bode well for small, design-focused game developers.
Read More... | 0 Comments

The Little Guy's Guide To GDC  Featured Blogs
Posted by Christopher Totten on Sun, 24 Mar 2013 12:59:00 EDT in Business/Marketing, Indie
In this post, I give some tips for different types small developers on making the most of this week's GDC from off site, on the show floor, or as a volunteer.
Read More... | 1 Comments

The Internet as an Open-Source Creativity Engine
Posted by Christopher Totten on Sat, 16 Mar 2013 12:51:00 EDT in Production, Indie
Forget chasing "standard" software such as 3DS Max, Unity, and others; the Internet is the small dev's most powerful tool. In this post, I'll explore how the internet has changed how we create media and the opportunities available to the little guy.
Read More... | 0 Comments

5 Deadly Words: "We Should Make A Game"  Featured Blogs
Posted by Christopher Totten on Mon, 12 Dec 2011 09:35:00 EST in Production, Indie
In this post, I discuss the pitfalls of beginning an indie game project with friends and colleagues and how they can be avoided.
Read More... | 8 Comments

Through the Looking Glass Part II: Ubiquitous Social Gaming  Featured Blogs
Posted by Christopher Totten on Sat, 09 Apr 2011 07:43:00 EDT in
As a follow up to my Augmented Reality focused 3DS post, I discuss the communication and social gaming features of the 3DS and what they could mean to mobile gaming through my experiences at the inaugural meeting of StreetPass DC.
Read More... | 2 Comments

Through the Looking Glass: How The 3DS Can Transform Gaming In The Outside World  Featured Blogs
Posted by Christopher Totten on Wed, 06 Apr 2011 08:59:00 EDT in
In this post I give my thoughts on the 3DS after having it in my hands for a week and how it could change mobile gaming as we know it.
Read More... | 24 Comments

[More Christopher Totten Blogs]   

Christopher Totten's Comments

Comment In: From Architecture To Indie Developer [Blog - 04/12/2013 - 02:00]

Count another one in this ...

Count another one in this number. I left architecture almost right out of grad school when no one was building anything during the recession and never looked back. Gaming has been a great place to apply theories of spatial design in new and wonderful ways. I 'm even writing a ...

Comment In: Why do we keep doing what we do? [Blog - 03/01/2013 - 11:40]

Tim, great article ...

Tim, great article

Comment In: An argument against being a 'game art monk' [Blog - 02/21/2013 - 05:20]

Great article, I am a ...

Great article, I am a strong believer that game artists need to not only take time away from work, but also admit to their own limitations. r n r nAt the end of last year, I was the lone 3D artist for a mobile platformer with a studio where we ...

Comment In: How I Made My First Game [Blog - 01/10/2013 - 03:32]

Soren, that 's a great ...

Soren, that 's a great little site you 've put together there. I 'll have to look into that myself, as I 'm not greatly versed in Game Maker.

Comment In: Kids are the key to true diversity in our industry, says Kim Swift [News - 01/03/2013 - 09:27]

This and the TED talk ...

This and the TED talk by the developer of Sissy 's Magical Ponycorn Adventure are seriously getting me jazzed to make game development more open. In the past year I 've been using the example of Slender: The Eight Pages a lot. Some guy gets into Unity, scripts an enemy ...

Comment In: The 5 events that shook the video game industry in 2012 [News - 12/07/2012 - 02:01]

I really feel like this ...

I really feel like this article, the list of controversies, and the earlier one on trends of 2012 DO highlight the beginning of some philosophical changes for at least part of the industry. There will always be people who stand by the Last Of Us-esque moments, but it is encouraging ...

[More Christopher Totten Comments]   

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