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Considerations on flowcharts, dialogues and Design Documents |
| Posted by Cindy Dalfovo on Thu, 18 Jun 2009 06:53:00 EDT in
Game Design
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| How to make good dialogue trees and decision trees that don't grow exponentially? How to give the player a choice without sky-rocketing developing costs and time? |
| Read More... | 6 Comments |
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Comment In: Considerations on flowcharts, dialogues and Design Documents [Blog - 06/18/2009 - 06:53]
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@Corey I just sent her ... @Corey I just sent her an email about it. Let's hope she answers it xD |
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Comment In: The Necessity Of Interactive Animation For Games [Feature - 06/17/2009 - 09:10]
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@Bob: Oh, I see what ... @Bob: Oh, I see what the problem is, I wrote because most developers are men at the beginning, that was just stupid of me. What I wanted to say about men/women is better explained below, when I said that the usual gamer won't complain so much if they don't see ... |
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Comment In: Report: Female Employee Sues Konami For Discrimination [News - 06/18/2009 - 06:14]
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I hope she wins the ... I hope she wins the case. The gaming industry is already pretty sexist, but that's just ridiculous. If she works the same amount of hourse, there's no sense in reducing her pay. Things could go differently if the company decided to talk to her and maybe agree on fewer work ... |