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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Clinton Keith's Blog

Clinton Keith is a Scrum coach and trainer for the video game development industry. Previously Clint worked for 15 years in the game development industry working on over a dozen titles. His website can be found at www.ClintonKeith.com.

Clinton Keith's Comments

Comment In: Interview: Former Microsoft Exec Fries Talks Xbox's Genesis [News - 08/14/2009 - 05:34]

Good article. I enjoyed working ...

Good article. I enjoyed working with Ed and the gang back in the pre-Xbox days. He, Dean Lester and Pete Parsons were a pretty creative group of people.

Comment In: DFC: Western Revenue Gains Coming At Expense Of Profits [News - 01/28/2009 - 06:17]

The problem is that the ...

The problem is that the hit-or-miss model is dying. 1 hit used to pay for 10 misses. It's rapidly approaching 1-1, but we'll never be able to ship all hits all the time .

Comment In: Report: Microsoft's Bach's Three Reasons For No Blu-ray On Xbox 360 [News - 01/09/2009 - 05:44]

Sound reasoning. Why wasn't the ...

Sound reasoning. Why wasn't the same reasoning wasn't applied to the HD-DVD drive

Comment In: Beyond Scrum: Lean and Kanban for Game Developers [Feature - 11/11/2008 - 04:05]

William, Branches and loops can ...

William, Branches and loops can be represented in the vertical space of the kanban board. You can also draw lines for the handoffs on the board as well. These are all implied in the simple example from the article. Clint

Comment In: Top 10 Pitfalls Using Scrum Methodology for Video Game Development [Feature - 07/15/2008 - 03:15]

Agreed, esp. effectiveness over efficiency. ...

Agreed, esp. effectiveness over efficiency. Slack by Tom DeMarco is my favorite books on this topic.