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Blogs

Clinton Keith's Blog   Expert Blogs

Clinton Keith is a Scrum coach and trainer for the video game development industry. Previously Clint worked for 15 years in the game development industry working on over a dozen titles. His website can be found at www.ClintonKeith.com.

Expert Blogs

Survey - The State Of Agile/Scrum
Posted by Clinton Keith on Wed, 27 Jan 2010 10:42:00 EST in Production
Please complete a short survey on your studio's experience using agile and Scrum for a Gamasutra article.
Read More... | 0 Comments

   

Clinton Keith's Comments

Comment In: The State of Agile in the Game Industry [Feature - 03/04/2010 - 08:00]

Matt, Great points. Some agile ...

Matt, Great points. Some agile practices, like test-driven development can take years to manifest measurable benefits. Others, like Scrum, can show gains quickly. For example, the practice of reporting impediments daily produces benefits if they are addressed. Agile is really just a set of four values and twelve principles outlined ...

Comment In: The Art Of International Technical Collaboration At Square Enix [Feature - 02/17/2010 - 04:40]

Good article Lot's of excellent ...

Good article Lot's of excellent common sense. I liked the focus on the pillars of workflow and iteration speed. Good luck on learning Japanese I tried, but failed. The shame is great.

Comment In: Ubisoft Announces Ghost Recon: Future Soldier For Multiple Platforms [News - 02/09/2010 - 03:19]

Nice ...

Nice

Comment In: American In China: McGee On Making It Work In Shanghai [Feature - 01/22/2010 - 04:10]

Wow. Fantastic article ...

Wow. Fantastic article

Comment In: Perspectives on Scrum [Blog - 01/12/2010 - 11:13]

James, Your article does a ...

James, Your article does a great job of describing what a good number of game teams encounter using Scrum. Usually the problem is one or more of the following: - The sprint goal is specified too rigidly - The team does not have the freedom, or the understanding of the ...

Comment In: Wives of Rockstar San Diego employees have collected themselves [Blog - 01/07/2010 - 08:33]

To be fair, long periods ...

To be fair, long periods of crunch were not introduced by Rockstar or current management. I was there Angel Studios for eight years and left just before the acquisition. Death-marches, like the one we went through to get Midnight Club out for the launch of the PS2, pushed some to ...

[More Clinton Keith Comments]