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Clinton Keith's Blog
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Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He has coached teams at many studios. He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com
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Expert Blogs
Why We Should Stop Saying 'Vertical Slices'  |
| Posted by Clinton Keith on Thu, 01 Dec 2011 10:59:00 EST in
Design
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| It seems this common, controversial phrase has widely different meanings out there. |
| Read More... | 12 Comments |
Accountability vs. Responsibility  |
| Posted by Clinton Keith on Tue, 30 Aug 2011 01:02:00 EDT in
Production
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| The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams. |
| Read More... | 3 Comments |
Can There be a “Studio Personality” Indicator?  |
| Posted by Clinton Keith on Thu, 18 Aug 2011 04:44:00 EDT in
Business/Marketing
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| Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible. |
| Read More... | 4 Comments |
What makes a good “visionary”?  |
| Posted by Clinton Keith on Thu, 11 Aug 2011 02:45:00 EDT in
Production
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| There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona |
| Read More... | 22 Comments |
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E3 and agility |
| Posted by Clinton Keith on Mon, 06 Jun 2011 06:32:00 EDT in
Production
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| Why agile iterations (or Scrum sprints) should look a bit more like getting a build of your game ready for E3....without all the crunch, crowds and crazy parties (well...maybe just not the crunch and crowds). |
| Read More... | 0 Comments |
Design As Questions, Development As Answers  |
| Posted by Clinton Keith on Tue, 01 Feb 2011 03:06:00 EST in
Design
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| Up front design has a purpose in development, but perhaps instead of speculating on the answers, it should pose more questions. |
| Read More... | 6 Comments |
[More Clinton Keith Blogs]
Clinton Keith's Comments
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Comment In: Part 4: “Adopt, Adapt and Improve” – Agile QA BioWare Style [Blog - 04/30/2013 - 06:18]
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Tulay, r n r nThese ... Tulay, r n r nThese are fantastic articles. I was looking forward to this one and you didn 't disappoint. There are a lot of key points in here QA vs. QC, embedded QA, etc . r n r nBioware was the first studio I visited as an independent trainer ... |
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Comment In: Game Developer magazine closing in July 2013 [News - 04/09/2013 - 01:11]
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Thanks for the correction Brandon ... Thanks for the correction Brandon I read it after I edited my comment . That truly sucks I hand off every print copy to my sons 14 17 who love to read it. They 'll miss it as much as I will. r n r nBrandon, thanks for the many ... |
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Comment In: Game Jams and the Romance of the Last Minute [Blog - 03/14/2013 - 09:10]
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Scrum sprints only account for ... Scrum sprints only account for completing tasks, not shipping projects. Wouldn t iterating the process of actually shipping games gain your team much-needed experience in perfecting the last minute cycle as a team r n r nSprints should focus on delivering fun in potentially shippable builds. That 's the definition. ... |
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Comment In: Waterfall Game Development Done Right [Feature - 11/21/2012 - 09:30]
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Right. Somehow he was credited ... Right. Somehow he was credited with starting the whole waterfall thing and he spend the remainder of his life reminding people that he said not to do it r n r nHis son Walker Royce, a well known IBM agile proponent will show up from time-to-time at agiel and software ... |
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Comment In: Sprint Retrospectives [Blog - 11/08/2012 - 05:29]
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Trevor, r n r nNice ... Trevor, r n r nNice writeup I like the team voting approach that you use. r n r nSome comments: r n- The Features section is usually part of the separate Sprint Review , where the Product Owner, stakeholders and everyone else who wants to see the progress of the ... |
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Comment In: Gamifying the Games Industry [Blog - 10/12/2012 - 03:58]
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100 to what Curtiss says ... 100 to what Curtiss says r n r nAnother good read on the topic of intrinsic/extrinsic motivation is Drive by Dan Pink. r n r nWRT the article, it sounds like the actual award is the recognition by peers. The prizes are merely the tokens of that reward. I think ... |
[More Clinton Keith Comments]
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