Clinton Keith's Blog
Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He has coached teams at many studios. He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com
Feature Boards often work better than Task Boards for game teams using agile.
It seems this common, controversial phrase has widely different meanings out there.
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.
There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona
Why agile iterations (or Scrum sprints) should look a bit more like getting a build of your game ready for E3....without all the crunch, crowds and crazy parties (well...maybe just not the crunch and crowds).
Clinton Keith's Comments
[Blog - 04/19/2014 - 12:34]
Hi Harvard, r n r ...
Hi Harvard, r n r nI was unclear in my point. The 25 refers to the percentage of sprints where not all the work items planned for in the start of the sprint are finished. I expect 100 of all work items done in 75 of the sprints, and one ...
[Blog - 04/09/2014 - 10:22]
[Blog - 04/10/2014 - 06:52]
[Blog - 04/11/2014 - 02:34]
Good read. r n r ...
Good read. r n r nWe adopted some patterns similar to what Joel Spolsky described for his company r n r nhttp://www.joelonsoftware.com/articles/GuerrillaInterviewing3.html plus the links .
[Blog - 04/14/2014 - 10:56]
Samuel John, r n r ...
Samuel John, r n r nGreat article Lot 's of good information and recommendations. Kudos for referencing Reinertsen r n r nOf the reasons why product backlogs balloon, dependency resolution touches on one of the main effects I see. Teams adopting agile often bring a bias that more planning can ...
[Blog - 04/07/2014 - 02:20]
Love this: r n r ...
Love this: r n r n Also, looking back, here 's a tidbit I learned about myself during prototyping: feeling overwhelmed leads to demotivation. Demotivation leads to stagnation/distraction/facebook. Working mostly in solitude makes this worse: the sense of a shared investment that comes from teamwork is replaced with an echo-chamber ...