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Clinton Keith's Blog   Expert Blogs

 

Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience.  Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006.  He has coached teams at many studios.   He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com

 

Expert Blogs

Posted by Clinton Keith on Fri, 22 Apr 2016 03:39:00 EDT in Production
Early in my career, I'd been the victim and inflictor of extended crunch (death marches). I'm a slow learner, but eventually found many of the root causes and solutions to avoid it.


Posted by Clinton Keith on Thu, 15 May 2014 11:49:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Great teams (productive, fun, small, autonomous), often happen by chance and are highlights of any career. How can more great teams be fostered and supported? This is one point of view.


Posted by Clinton Keith on Mon, 07 Apr 2014 05:50:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Feature Boards often work better than Task Boards for game teams using agile.


Posted by Clinton Keith on Thu, 01 Dec 2011 10:59:00 EST in Design
It seems this common, controversial phrase has widely different meanings out there.


Posted by Clinton Keith on Tue, 30 Aug 2011 01:02:00 EDT in Production
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.


Posted by Clinton Keith on Thu, 18 Aug 2011 04:44:00 EDT in Business/Marketing
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.



Clinton Keith's Comments

Comment In: [Blog - 04/22/2016 - 03:39]

Scott, r n r nThose ...

Scott, r n r nThose are great symptoms, but I 'm not sure they are root causes. r n r nI 've seen both of these lead to crunch in more traditional approaches where this was late integration, testing and optimization phases in development, but I have no idea if ...

Comment In: [Blog - 04/18/2016 - 01:18]

I wish it were that ...

I wish it were that simple, because the proof exists that extended crunch kills productivity: r nhttp://www.igda.org/ page crunchsixlessons r n r nNote that this article was written over 10 years ago and that the studies referenced are over a century old. r n r nEnforced, extended crunch comes from ...

Comment In: [Blog - 03/15/2016 - 03:20]

My basic rule is to ...

My basic rule is to plan what you know the simple or complicated and iterate on what you don 't complex . I think that 's what he 's saying here as well he mentioned Cynefin, which every good project manager should know . r n r nYes, it would ...

Comment In: [Blog - 09/30/2015 - 02:03]

I love product positioning maps. ...

I love product positioning maps. Good stuff. r n r nbtw, if you need someone to help you free up some office clutter, I 'm your guy.

Comment In: [Blog - 12/16/2014 - 03:05]

Paul, r n r nGood ...

Paul, r n r nGood article. I 'm glad to see the results starting to come out. r n r nI 'm actually not surprised and glad to see the methodologies identified have little correlation with outcomes. While methodologies might correlate better with outcomes in a factory, simply adopting a ...

Comment In: [Blog - 12/15/2014 - 01:49]

Better than the one I ...

Better than the one I wrote a while back: r nhttp://blog.agilegamedevelopment.com/2010/09/principles-for-agile-game-development.html r n r nI highly recommend Charles 's blog. Great read.