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Blogs

Colm McAndrews's Blog

This is an attempt to provide a clearer way to see videogaming, but it can be used anywhere. It's a "Universal Metre of Interaction"

Member Blogs

Syndicate, Interaction and Time.
Posted by Colm McAndrews on Thu, 15 Sep 2011 05:46:00 EDT in
A reply on Starbreeze's game director Neil McEwan's defence of their upcoming new Syndicate(themed) game
Read More... | 0 Comments

Gameplay-story. The new Alliance. Yet another blog about it.   Featured Blogs
Posted by Colm McAndrews on Sun, 17 Apr 2011 04:10:00 EDT in
Nobody actually wants to solve this division. There IS a conflict, deal with it, you can't do anything. We aren't strong enough to bring peace. You either play a game or you follow a story. Pitfall and The Godfather don't mix.
Read More... | 38 Comments

Defocusing puzzle adventures and Jane Jensen's Gray Matter
Posted by Colm McAndrews on Sat, 19 Feb 2011 09:34:00 EST in
What a heavy heritage recent adventures have to take on, that of Lucasfilm cult games. But someone didn't agree with that scheme, back then.
Read More... | 0 Comments

Quests and MMO's: paradox city
Posted by Colm McAndrews on Sat, 12 Feb 2011 05:03:00 EST in
Why do online games have begin-end story quests?
Read More... | 1 Comments

MMO's: the difference between inspiration and recycling.
Posted by Colm McAndrews on Sat, 21 Aug 2010 08:04:00 EDT in
Players are divided in a dramatic way when it comes to MMO's. Some hate clones, others don't understand what they hate, and others simply love more of the same. Let's try to mason a bridge between them.
Read More... | 3 Comments

Interaction: the trial of Choices & Consequences.
Posted by Colm McAndrews on Mon, 26 Jul 2010 08:32:00 EDT in
I'm going to pass this essential element of videogames under the inquisitorial eye of interaction, this great arbiter.
Read More... | 0 Comments

[More Colm McAndrews Blogs]   

Colm McAndrews's Comments

Comment In: Gameplay-story. The new Alliance. Yet another blog about it. [Blog - 04/17/2011 - 04:10]

lol fine whatever, i stay ...

lol fine whatever, i stay with my opinion you stay with yours. Now that we settled this either you tell me if you have a direct objection against my posts cause so far i couldn't see one which means i can't see why you would post here , or you ...

Comment In: Future of Games: Graeme Devine On Drawing The Player Into A Story [News - 04/15/2011 - 05:43]

It's not with vague anecdotes ...

It's not with vague anecdotes that we push for the new alliance between interaction and story. You have to specifically tell how. I explain how, extremely clearly, in MANY of my blogs.

Comment In: PAX Prime 2010: Warren Spector on Game Culture in the Mainstream [News - 09/03/2010 - 10:55]

Games are different from other ...

Games are different from other products that became mainstream. Films can be complex and intellectual, if videogames do it, nobody buys them. So mainstream means accessibility, which means shallow games for kids. And creativity perishes forever because videogames will have to renounce innovation and be chilled mindless entertainment. Videogames would ...

Comment In: Red 5 Studios Announces Free-to-Play MMO Firefall [News - 09/03/2010 - 07:42]

does competitive multiplayer mean that ...

does competitive multiplayer mean that we never fight against other players, we just compete for who can kill the most critters which has the word farming written all over. Also, i really dislike tropical places in my games. I hope at least that everything is run by players.

Comment In: MMO's: the difference between inspiration and recycling. [Blog - 08/21/2010 - 08:04]

When ANY genre of ANY ...

When ANY genre of ANY form of human creativity accumulates too many rigid standards that some feel obligated to follow, usually after the coming of a hugely successful work, it always means one thing: stagnation .

Comment In: The Psychology Of Games: Psychological Reactance and BioWare Games [News - 08/03/2010 - 08:29]

Uhm i'm not sure i ...

Uhm i'm not sure i got this completely, but a person tries to keep options open because having it there is kind of like owning it, holding on to it... no Not only, in the case of money/doors, simple gain is not a purpose interesting enough to pursue, there's something ...

[More Colm McAndrews Comments]   

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