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This is an attempt to provide a clearer way to see videogaming, but it can be used anywhere. It's a "Universal Metre of Interaction"
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Member Blogs
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MMo's: the fatal road they never walked |
| Posted by Colm McAndrews on Sun, 11 Mar 2012 08:58:00 EDT in
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| Can we embrace the change anymore? |
| Read More... | 1 Comments |
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Syndicate, Interaction and Time. |
| Posted by Colm McAndrews on Thu, 15 Sep 2011 05:46:00 EDT in
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| A reply on Starbreeze's game director Neil McEwan's defence of their upcoming new Syndicate(themed) game |
| Read More... | 0 Comments |
Gameplay-story. The new Alliance. Yet another blog about it.  |
| Posted by Colm McAndrews on Sun, 17 Apr 2011 04:10:00 EDT in
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| Nobody actually wants to solve this division. There IS a conflict, deal with it, you can't do anything. We aren't strong enough to bring peace. You either play a game or you follow a story. Pitfall and The Godfather don't mix. |
| Read More... | 38 Comments |
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Defocusing puzzle adventures and Jane Jensen's Gray Matter |
| Posted by Colm McAndrews on Sat, 19 Feb 2011 09:34:00 EST in
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| What a heavy heritage recent adventures have to take on, that of Lucasfilm cult games. But someone didn't agree with that scheme, back then. |
| Read More... | 0 Comments |
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Quests and MMO's: paradox city |
| Posted by Colm McAndrews on Sat, 12 Feb 2011 05:03:00 EST in
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| Why do online games have begin-end story quests? |
| Read More... | 1 Comments |
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MMO's: the difference between inspiration and recycling. |
| Posted by Colm McAndrews on Sat, 21 Aug 2010 08:04:00 EDT in
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| Players are divided in a dramatic way when it comes to MMO's. Some hate clones, others don't understand what they hate, and others simply love more of the same. Let's try to mason a bridge between them. |
| Read More... | 3 Comments |
[More Colm McAndrews Blogs]
Colm McAndrews's Comments
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Comment In: What went wrong with Star Wars: The Old Republic? [News - 08/07/2012 - 03:43]
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...and if the game really ... ...and if the game really had 800k subs you really think it would turn F2P. Right r n r nIt 's got nomore than 200k, i heard. |
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Comment In: Mass Effect 3's Creative Challenges [Feature - 03/02/2012 - 04:15]
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oh you gotta be joking, ... oh you gotta be joking, with these phrases void of argumentations, with this empty trolling. r n r nIt 's me the one who 's pushing for evolution, and mass effect is preventing it. r n r nIt 's always ugly to say this but before you post such sententious ... |
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Comment In: GDC 2012: Inside the making of Alone in the Dark [News - 03/09/2012 - 03:34]
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OH yah. It was an ... OH yah. It was an adventure, you had to solve puzzles, read books and inspect things. I bet that 's all it takes to get market experts, analysts and producers to shiver in fear and loath. Back then it was impossible to conceive a serious PC game without some sort ... |
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Comment In: The Six Most Infamous Puzzles In Adventure Game History [Blog - 03/02/2012 - 06:19]
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oh for god sake, was ... oh for god sake, was there a hint at the beginning r nIn my case the problem wasn 't connecting 2 things, i just could never have remembered that little bit happened when i began playing 2 weeks earlier : r nalso the game doesn 't clearly say that there ... |
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Comment In: Gameplay-story. The new Alliance. Yet another blog about it. [Blog - 04/17/2011 - 04:10]
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lol fine whatever, i stay ... lol fine whatever, i stay with my opinion you stay with yours. Now that we settled this either you tell me if you have a direct objection against my posts cause so far i couldn't see one which means i can't see why you would post here , or you ... |
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Comment In: Future of Games: Graeme Devine On Drawing The Player Into A Story [News - 04/15/2011 - 05:43]
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It's not with vague anecdotes ... It's not with vague anecdotes that we push for the new alliance between interaction and story. You have to specifically tell how. I explain how, extremely clearly, in MANY of my blogs. |
[More Colm McAndrews Comments]
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