Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2016
arrowPress Releases
September 25, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Colter Haycock's Blog


Colter Haycock

Game Programmer at Smart Bomb Interactive

CEO and Co-Founder of Turtle Toss Studio

Team Lead of XBLIG "Minions!" that has sold over 20,000 copies


Colter Haycock's Comments

Comment In: [News - 12/03/2012 - 10:03]

@Bram - read what Chris ...

@Bram - read what Chris said. And then read it again. r n r n@Chris - thanks for saying what I wanted to say. Except for the part about the crane game because I haven 't played that.

Comment In: [Blog - 07/31/2012 - 04:37]

Thomas, r n r nThanks ...

Thomas, r n r nThanks for the great tips. I 've only worked on one XBLIG Minions but everything you said matched my experience. We didn 't make a ton of money, but were a lot more successful than we thought we 'd be. There is definitely money to be ...

Comment In: [Feature - 04/11/2012 - 04:45]

As a Flash developer by ...

As a Flash developer by day real job and a Flash developer by night hobby/indie , I appreciate the information. I 've always wondered why there aren 't more Flash games out there sold like normal games. Once I saw DQ and realized it was Flash, I knew I had ...

Comment In: [Blog - 03/20/2012 - 09:40]

Ryan- r n r nI ...

Ryan- r n r nI agree with a lot of your points C being flexible and easy, XNA being a great framework to easily build games and your game sounding most fun with a controller and TV but I have to stand with Robert and William when it comes to ...