I'm a game designer at ArenaNet in Seattle, and co-founder of Golden Glitch LLC.
I graduated from Carnegie Mellon University, where I ran a club called Game Creation Society. While there, I worked on games about killer bees, intrepid astronauts, vampiric social network invasions, doomed lovers, rogue fictional characters, artists with cancer, and evil communist chickens.
Since I've become a professional though, working at the awesome Schell Games and now ArenaNet, everything is much more serious. Well. No, actually it's mostly the same.
You can follow me on twitter here: @ConnorEFallon
The intro for "I Expect You To Die" went from an unsupported free-time passion project to a key part of the shipped experience. This article details the choices that allowed this to happen, and provides takeaways for anyone attempting something similar.
Elsinore is a game about manipulating events in order to try to prevent the tragedy of Hamlet, but the actual methods of manipulation have changed over the course of the project. This post explores those changes, why they occurred, and their benefits.
Enemy Mindís appeal comes from mixing familiar retro gameplay with the powerful ability to become your enemies. When it became clear that this new mechanic was conflicting with the shmup formula, we had to find new ways to capture the classic feel.
What was conceptually a simple, fun project - reappropriate the mechanics of the "Ace Attorney" series to better suit a philosophical debate - turned out to present a number of interesting design challenges and lessons.
[Blog - 03/02/2015 - 05:26]
The game takes place over ...
The game takes place over a time loop, which means that one of the primary ways that the player progresses is learning information that they can take back with them. I think this was our first Dev Blog I may be wrong. r n r nSo with this natural learn ...
[News - 10/28/2014 - 10:58]
One thing that would be ...
One thing that would be interesting is a graph like this weighted by how many followers each curator has. I 'm curious how that effects distribution, if it does at all.
[News - 09/22/2014 - 03:47]
I think the definition of ...
I think the definition of kids used here is pre-teen, and even younger, where there is still some amount of social play surviving. At least, that 's what the playing kickball with Pikachu example indicates to me.
[News - 08/29/2014 - 07:23]
So this is essentially the ...
So this is essentially the peripherals they had before just integrated into the console-- they already sold something which gave the 3DS these buttons and a second analog stick. Few people bought it, and only a few games Resident Evil: Revelations, Kid Icarus supported it, but it existed. r n ...
[News - 08/12/2014 - 11:56]
Indie has come to mean ...
Indie has come to mean smaller projects for a lot of people, and this just continues that conflation. r n r nI do think it 's good for big studios to be funding smaller, Indie -style projects. It seems to have worked out pretty well for Sony and Ubisoft. That ...
[News - 06/30/2014 - 01:08]
But if there is a ...
But if there is a notable segment that finds that compelling, what would the problem be It 's not like shooters and other more mechanic driven games are going to dissappear. r n r nDiversification of the types of games can only be a good thing, I feel.