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Blogs

Connor Fallon's Blog

I'm a Game Designer at Schell Games in Pittsburgh.

I graduated from Carnegie Mellon University, where I ran a club called Game Creation Society. While there, I worked on games about killer bees, intrepid astronauts, vampiric social network invasions, doomed lovers, rogue fictional characters, artists with cancer, and evil communist chickens.

Now that I'm a professional though, everything is much more serious. Well. No, actually it's mostly the same. 

You can follow me on twitter here: @ConnorEFallon

Connor Fallon's Comments

Comment In: Microsoft's official stance on used games for Xbox One [News - 06/06/2013 - 06:28]

Actually Bob, maybe this is ...

Actually Bob, maybe this is just me, but recently my experience has been that Steam just goes into offline mode automatically if it can 't connect, whether you were logged in previously or not. I 'm not sure when that change occurred, but I 'm pretty sure it did

Comment In: The 4 biggest lessons from the year in strategy gaming [Blog - 05/10/2013 - 12:05]

Seems to me Fire Emblem ...

Seems to me Fire Emblem Awakening ties in well to Marks statements about Systemic Moral Choices and Interfaces. r n r nFire Emblem has always been about making tough choices about risking your units in order to win the battle. Awakening stands out because it makes improvements in this area ...

Comment In: EA (still) won't be paying gun manufacturers [News - 05/08/2013 - 03:57]

This went around the office, ...

This went around the office, and I think it is probably one of the best videos in PBS 's little internet series: r n r nhttp://www.youtube.com/watch v jeIHH0XEs6E

Comment In: 'This industry's in need of a shake-up' [News - 05/06/2013 - 12:28]

@Kujel -- as a Game ...

@Kujel -- as a Game Designer, I can tell you that is totally not true, and there is room for all sorts of perspectives. Development often benefits from having diverse views, and writers and questions about how to tell better stories are absolutely worth asking and certainly do contribute to ...

Comment In: Making a Game the Nintendo Way - Luigi's Mansion: Dark Moon [Feature - 04/12/2013 - 04:00]

Sorry for the confusion -- ...

Sorry for the confusion -- I 've beaten the game it 's a great one . r n r nI meant that I 'm curious what the other bosses where like before the massive redesign -- if they were more like the first one, which was more of a puzzle ...

Comment In: The future of IGDA events [Blog - 04/09/2013 - 01:39]

I spent most nights of ...

I spent most nights of GDC playing Nintendoland with awesome people and it was great.

[More Connor Fallon Comments]   

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