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September 16, 2014
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Connor Fallon's Blog


I'm a Game Designer at Schell Games in Pittsburgh.

I graduated from Carnegie Mellon University, where I ran a club called Game Creation Society. While there, I worked on games about killer bees, intrepid astronauts, vampiric social network invasions, doomed lovers, rogue fictional characters, artists with cancer, and evil communist chickens.

Now that I'm a professional though, everything is much more serious. Well. No, actually it's mostly the same. 

You can follow me on twitter here: @ConnorEFallon


Member Blogs

Posted by Connor Fallon on Mon, 07 Apr 2014 02:17:00 EDT in Design, Console/PC, Indie
Enemy Mindís appeal comes from mixing familiar retro gameplay with the powerful ability to become your enemies. When it became clear that this new mechanic was conflicting with the shmup formula, we had to find new ways to capture the classic feel.

Posted by Connor Fallon on Wed, 21 Aug 2013 08:35:00 EDT in Design, Indie
What was conceptually a simple, fun project - reappropriate the mechanics of the "Ace Attorney" series to better suit a philosophical debate - turned out to present a number of interesting design challenges and lessons.

Connor Fallon's Comments

Comment In: [News - 08/29/2014 - 07:23]

So this is essentially the ...

So this is essentially the peripherals they had before just integrated into the console-- they already sold something which gave the 3DS these buttons and a second analog stick. Few people bought it, and only a few games Resident Evil: Revelations, Kid Icarus supported it, but it existed. r n ...

Comment In: [News - 08/12/2014 - 11:56]

Indie has come to mean ...

Indie has come to mean smaller projects for a lot of people, and this just continues that conflation. r n r nI do think it 's good for big studios to be funding smaller, Indie -style projects. It seems to have worked out pretty well for Sony and Ubisoft. That ...

Comment In: [News - 06/30/2014 - 01:08]

But if there is a ...

But if there is a notable segment that finds that compelling, what would the problem be It 's not like shooters and other more mechanic driven games are going to dissappear. r n r nDiversification of the types of games can only be a good thing, I feel.

Comment In: [News - 06/12/2014 - 11:16]

This is a great and ...

This is a great and creative use of the technology and I would love to have the chance to try it sometime. Too bad I am on the wrong coast

Comment In: [Blog - 04/29/2014 - 11:47]

They Paying by watching at ...

They Paying by watching at ad thing is super interesting. Is there a reason why other games have not tried this I 'd imagine the margins are much lower.

Comment In: [News - 04/28/2014 - 03:53]

I had a chance to ...

I had a chance to play Bounden at the Experimental Gameplay workshop with some of the creators, and it was really cool. I found it worked best when the motions were slower, because as this article notes, failing is harder to take socially and also there was something really charming ...