I'm a Game Designer at Schell Games in Pittsburgh.
I graduated from Carnegie Mellon University, where I ran a club called Game Creation Society. While there, I worked on games about killer bees, intrepid astronauts, vampiric social network invasions, doomed lovers, rogue fictional characters, artists with cancer, and evil communist chickens.
Now that I'm a professional though, everything is much more serious. Well. No, actually it's mostly the same.
You can follow me on twitter here: @ConnorEFallon
What was conceptually a simple, fun project - reappropriate the mechanics of the "Ace Attorney" series to better suit a philosophical debate - turned out to present a number of interesting design challenges and lessons.
[News - 09/03/2013 - 03:34]
I see what you are ...
I see what you are getting at, but I don 't think I 've actually heard anyone say Gals in a long time.
[Blog - 08/21/2013 - 08:35]
Just a quick addition to ...
Just a quick addition to Matt 's response, for a long time Nietzsche was intended to be in, we cut him due to time. That line is actually a jab at the fact that he was supposed to be there, and, had things gone differently, he WOULD have been next.
[News - 08/28/2013 - 04:00]
[Blog - 07/05/2013 - 04:29]
[News - 07/02/2013 - 12:02]
This is an excellent breakdown ...
This is an excellent breakdown of the game. The adherence to some of the cliches of videogames was very apparent while playing, but the game managed to take the best parts of those tropes, naturalize the worst parts, and humanize them. It 's funny how a small dose of self-awareness ...
[News - 06/06/2013 - 06:28]
Actually Bob, maybe this is ...
Actually Bob, maybe this is just me, but recently my experience has been that Steam just goes into offline mode automatically if it can 't connect, whether you were logged in previously or not. I 'm not sure when that change occurred, but I 'm pretty sure it did