Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Cordero W's Blog


I'm a game designer. I develop games using my extraterresial programming skills. To me, the player experience is number one priority.


Cordero W's Comments

Comment In: [News - 03/14/2014 - 04:59]

Gone Home is a great ...

Gone Home is a great tool for following along the tide of social justice and privilege renaissance we 're having. That is why it won so many game awards. It 's all publicity and popularity runs. It 's not a game. It was just was created in the media of ...

Comment In: [News - 03/14/2014 - 02:55]

You are the only one. ...

You are the only one. All I see is the return of coin-op strategies.

Comment In: [Blog - 03/03/2014 - 02:14]

I didn 't compare you ...

I didn 't compare you to a dog. I just think this article is silly and a waste of time. I liked when we wrote about video game mechanics and implementation.

Comment In: [Blog - 02/25/2014 - 12:55]

The worst thing anyone can ...

The worst thing anyone can do is hand money over to someone for free. There is no incentive to deliver other than I promise. There is no gauge to go off to determine if a game is good enough. It 's simple psychology. r n r nIf it takes only ...

Comment In: [News - 02/26/2014 - 07:37]

I stand by this simple ...

I stand by this simple phrase: you get what you paid for.

Comment In: [Blog - 02/17/2014 - 01:09]

Not going to happen. F2P ...

Not going to happen. F2P is a monetization strategy used by companies that give drastically different experiences than standard gaming. In fact, I call the F2P industry the hook, line, and reel model. They don 't focus on making games, nor even making interactive movies like the current hot titles. ...