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Philip J. Fry's Blog


I'm a game designer. I develop games using my extraterresial programming skills. To me, the player experience is number one priority.


Philip J. Fry's Comments

Comment In: [News - 10/01/2015 - 03:19]

B-but I am a game ...

B-but I am a game r n r nFirst world problems. You may use the same tools to make your experience, but it 's a different product than Super Mario Bros.

Comment In: [News - 10/02/2015 - 12:52]

That 's the problem. DX12. ...

That 's the problem. DX12.

Comment In: [News - 08/31/2012 - 03:48]

I remember this article. Pretty ...

I remember this article. Pretty old, actually. But don 't let this mean that you should do pixel art. You can easily apply to this to higher resolution art and vector art. We 're in 2015 now. Hire a good artist and they 'll do something better than pixel art ...

Comment In: [News - 10/02/2015 - 04:00]

It also wasn 't motivated ...

It also wasn 't motivated by nostalgia or a desire to wear the retro label. As we 'll explain, the choice to adopt pixel art was first born of necessity r n r nThere is no reasonable necessity other than I don 't want to spend much money on graphics ...

Comment In: [News - 10/02/2015 - 06:58]

Angry Video Game Nerd. And ...

Angry Video Game Nerd. And he 's not even youtube sponsored. Now please make sure to specify a more broad forum rather than youtube or else your article comes off advertisement.

Comment In: [News - 10/24/2014 - 02:53]

This seems to be the ...

This seems to be the case for a lot of a programmers. There are two types of programmers: hobby programmers and the hardcore programmers. The former may or may not be viable for programming something like a game, so they lack the experience and teaching. You can teach yourself programming, ...