Corentin Billemont's Blog
French game designer, I've previously worked at Ubisoft (editorial team), Arkane Studios (intern on Dishonored) and Gameloft Montréal (bit of work on Dungeon Hunter Alliance and II).
You can find me on Twitter here: @Cocodwor
Since more than a decade, publishers are often tempted to reboot old popular franchises. But are they doing it the right way? There isn't one, but history showed us that it's easy to fall in some traps.
My top 5 games of 2013 are all Japanese and all build on very solid foundations made by previous titles these developers have made. That's not the only thing that pushed them to the top of this list, but it counts a lot.
Corentin Billemont's Comments
[News - 07/03/2014 - 10:21]
Isn 't he more saying ...
Isn 't he more saying in this specific quote that smartphones pushing a lower software price model is the real danger for their company here though
[Blog - 01/08/2014 - 02:59]
An interesting thing to note ...
An interesting thing to note about the development of this game is also that Nintendo told Intelligent Systems how this could be the last one at least for a while if they didn 't improve the game in some aspects : r nhttp://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/ r nMost of my friends that bought ...
[News - 12/12/2012 - 08:41]
I 'm really not sure ...
I 'm really not sure that would be a good idea. That would be some considerable work and it wouldn 't fit on these downloadable platforms. I don 't even think that marketed well, these games could attract a lot of people on consoles.
[News - 09/04/2012 - 08:43]
It has its good and ...
It has its good and bad sides actually. The good side is obvious less crap and jokes but the bad side can affect some indie devs: they don 't necessarily have 100 to spend on this. r nOf course, it can push them to try their luck later after making ...