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Craig Hauser's Blog

 

Artist and Java programmer. Currently working on my first Linux/Mac/Windows title using Unity.

 

Craig Hauser's Comments

Comment In: [Blog - 08/05/2016 - 09:52]

I have to say, having ...

I have to say, having played a lot of the VR titles for the Vive, you guys definitely have the best feeling movement system so far and by far.

Comment In: [Blog - 05/27/2015 - 01:13]

Seriously, I would play this ...

Seriously, I would play this every day in the library between classes, I am so glad to hear it is still up and running. I even found my name on the donors list r n r nGood to know about the Adsense bit, and after reading this I think I ...

Comment In: [Blog - 11/14/2014 - 01:59]

The thought of a periodic ...

The thought of a periodic total wipe sounds like it solves the problem of one-sided endgame by removing any form of long-term progression in said endgame. r n r nI love a competitive endgame, a constant struggle to be the best and a mountain that I have to race everybody ...

Comment In: [Blog - 07/26/2013 - 01:39]

Great article. I was starting ...

Great article. I was starting to look into the long term costs myself and hadn 't even thought about most of the outward costs you mentioned or exchange rates.

Comment In: [Blog - 07/10/2013 - 12:51]

There are a lot of ...

There are a lot of free to play games I feel great distain for. Champions Online is usually my go-to example of a game that was great when it launched as a P2P title and was utterly ruined when it was reworked as a free to play game. To recreate ...

Comment In: [Blog - 06/08/2013 - 03:25]

Let 's not forget something ...

Let 's not forget something like canceling in the Street Fighter series was also, at first, a bug. Now it 's a staple of almost all modern fighters. r n r nI wish more of my bugs were like that. Alas, mine are almost always of the falling through the ...