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Curtis Turner - IceIYIaN's Blog


Member Blogs

Posted by Curtis Turner - IceIYIaN on Sun, 24 Aug 2014 12:25:00 EDT in Business/Marketing, Design, Console/PC, Serious, Indie
The story you don't often hear in gaming, the one about Moneyless Modders™

Posted by Curtis Turner - IceIYIaN on Mon, 03 Feb 2014 03:16:00 EST in Business/Marketing, Smartphone/Tablet
Yesh, it's that horribad...

Posted by Curtis Turner - IceIYIaN on Sat, 18 Jan 2014 03:38:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
Nintendo doom is everywhere. Except here.

Posted by Curtis Turner - IceIYIaN on Fri, 27 Dec 2013 04:18:00 EST in Business/Marketing, Programming
Reasons you should add your source code to not only the download of your game, but also inside the game itself.

Posted by Curtis Turner - IceIYIaN on Thu, 28 Nov 2013 12:22:00 EST in Console/PC
Input matters! Can Valve's gamepad change the way we think about mice and keyboards?

Posted by Curtis Turner - IceIYIaN on Fri, 15 Nov 2013 07:11:00 EST in Console/PC, Indie, Smartphone/Tablet
From modder to indie! IceIYIaN's first game, Monsters of War!

Curtis Turner - IceIYIaN's Comments

Comment In: [Blog - 09/01/2015 - 01:36]

I chose the Half-Life 1/2 ...

I chose the Half-Life 1/2 engines for Elements of War and 1337 Board... Even though 1337 Board is the most advanced hotkeys menu and camera system in the world... I never made even one penny. My business model with those engines were a complete failure and the company who owns ...

Comment In: [Blog - 08/31/2015 - 01:07]

Obviously the next step is ...

Obviously the next step is to add trivial touchpad twin-sticks and use XNA Windows Phone 7/8 and MonoGame to get your game on everything. r n r has a touch sticks SDK and if you go to XNA or s ' forums you 'll see I have inputs ...

Comment In: [News - 08/27/2015 - 04:00]

Zelda: OoT... X X r ...

Zelda: OoT... X X r n r nI 've literally killed in the millions... Yet I still cry like a little baby. I started with the NES though. Not exactly movie-like by any stretch of the imagination... r n r nI might be a CareBeaR... But I understand the basics ...

Comment In: [News - 07/29/2015 - 03:36]

XNA / MonoGame are basically ...

XNA / MonoGame are basically the same thing. I use them to make Monsters of War I mainly used starter kits from Like, literally, my game is a glorified starter pack... Which is starting to become an engine and I should be able to make multiple games within a ...

Comment In: [News - 07/22/2015 - 02:41]

Good or bad, roll that ...

Good or bad, roll that beautiful green bean footage D

Comment In: [News - 09/16/2011 - 03:35]

Probably should 've just made ...

Probably should 've just made it an add on to a console Can you play any VB games on the Wii/U/PC r n r nLike why Valve/Apple/Google are doing so well, they 're the only companies to truly except any game from any developer and not have some walled garden ...