Curtis Turner - IceIYIaN's Blog
Getting started with XNA and MonoGame!
The story you don't often hear in gaming, the one about Moneyless Modders™
Yesh, it's that horribad...
Nintendo doom is everywhere. Except here.
Reasons you should add your source code to not only the download of your game, but also inside the game itself.
Input matters! Can Valve's gamepad change the way we think about mice and keyboards?
Curtis Turner - IceIYIaN's Comments
[News - 08/11/2016 - 02:31]
Yeah, but how many premium ...
Yeah, but how many premium developers are actually making truly premium content for cells, over computers/consoles And if so, were they able to put touchpad controls into their established gameplay and it actually feels somewhat native r n r nOften times a developer will be biased and choose between computers, ...
[News - 08/03/2016 - 04:08]
[News - 07/07/2016 - 03:17]
http://www.ModDB.com/Games/MonstersofWar r n r nProbably ...
http://www.ModDB.com/Games/MonstersofWar r n r nProbably not releasing until October 2017, so, there 's very little incentive to do so currently. I 'll let the MonoGameTeam/Community get their Nintendo platforms in order and follow suite when the time comes.
[News - 07/05/2016 - 04:13]
If Nintendo wants to build ...
If Nintendo wants to build a game engine, look no further than MonoGame The successor to Microsoft 's XNA framework. Uses the C programming language, .NET / Mono, compiles to almost any platform, all of what I said is open sourced, and best of all, it 's completely -FREE-
[News - 06/17/2016 - 09:38]
Is this technology available for ...
Is this technology available for keyboards and mice If not, when is Valve going to release a keyboard with a mix of the gamepad I 'd like a left and right, instead of just one giant keyboard. r n r nAlso the ability to use multiple mice and keyboards for ...
[News - 06/15/2016 - 11:23]