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Curtiss Murphy's Blog

 

Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and the Technical Director for Alion's AMSTO operation.

Mr. Murphy researches game design, communication, and psychology. His consulting helps team communicate more effective, helps designers build better games, and helps guide aspiring game developers through the thickets of their early careers. He is the principle investigator for the Safe Surgery Training game and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

He recently finished a one-year research fellowship at Eastern Virginia Medical School, where he worked to change healthcare with games.

Philosophy: Try things almost beyond my ability; Fail; Improve; Repeat until too good to ignore.

LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy

 

Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.


Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.


Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...


Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.



Curtiss Murphy's Comments

Comment In: [Blog - 03/02/2015 - 05:26]

Good article Maybe. ...

Good article Maybe.

Comment In: [Blog - 03/02/2015 - 05:26]

Thanks for sharing Anthony Burch ...

Thanks for sharing Anthony Burch 's article. Glad I found that.

Comment In: [News - 03/02/2015 - 12:00]

One year ago - Wow ...

One year ago - Wow . Today, WOW It 's a great time to develop games.

Comment In: [Blog - 02/26/2015 - 02:10]

The grass is always greener ...

The grass is always greener on some other platform. Making games has always been impacted by accounting. Unity has been available for years. And the race to the bottom has already begun on steam. r n r nSucceeding or not, it 's still an awesome time to be a game ...

Comment In: [Blog - 01/20/2015 - 11:39]

It took some time to ...

It took some time to digest all 5 parts. It 's awesome work, exemplary in every way. And for those who are short on time, this one quote is all you need: r n r n Our study seems to reveal that what actually generates extraordinary results the factors that ...

Comment In: [Blog - 01/26/2015 - 06:00]

Brilliant Thank you for the ...

Brilliant Thank you for the hard work and focused effort that yielded an amazing study. Kudos