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Blogs

Curtiss Murphy's Blog

Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy

Member Blogs

I Didn't Know You Could Draw! Deliberate Practice - Easy To See
Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Read More... | 1 Comments

Can A Video Game Be Art?
Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
Read More... | 0 Comments

Simplicity - What Separates Us From Brother Sim
Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
Read More... | 2 Comments

   

Curtiss Murphy's Comments

Comment In: The Demo Is Dead, Part 2 [Blog - 06/05/2013 - 05:38]

Wonderful retort Enjoyed the followup, ...

Wonderful retort Enjoyed the followup, even more than the first one.

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

Grats on making a bold ...

Grats on making a bold claim that is backed up by your personal data. One size never fits all, but it 's useful to hear alternative ideas that shake things up.

Comment In: Next Gen Development: Beware the long tail [Blog - 05/30/2013 - 01:22]

I pay 10/month for a ...

I pay 10/month for a lot of free movies on Netflix right now and as a result I go to the theater maybe 3 times a year now, maybe. r n r nOnce a year for my family now. I rarely pay 60 for a game. If 70 is the ...

Comment In: The Curiosity experiment, and the church of Peter Molyneux [News - 05/30/2013 - 04:00]

It will be a sad ...

It will be a sad day when Molyneux retires. I 'd love a games industry with a lot more Molyneuxs, and a lot less Call of Duty: Ghost Dogs. r n r nNom, nom, nom.

Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]

I like the new look, ...

I like the new look, and I miss the features section. :

Comment In: Can free-to-play be effective without being exploitative? [News - 05/20/2013 - 10:23]

I get discouraged sometimes, when ...

I get discouraged sometimes, when Apple et al highlights title after title that are little more than skinner boxes designed to exploit humanity. /sigh.

[More Curtiss Murphy Comments]   

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