Be careful what you do in your spare time - you may just become good at it.
While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.
Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.
Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.
My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.
LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
[Blog - 09/15/2014 - 10:23]
[News - 09/15/2014 - 09:09]
Dat 's a lotta nuts ...
Dat 's a lotta nuts and is big news for our industry - Indie darling success turns BILLIONAIRE 'Winning the lottery ' doesn 't even come close.
[News - 09/12/2014 - 12:45]
[Blog - 09/09/2014 - 08:34]
The science on audio surprised ...
The science on audio surprised me, just as did the use of cut-scenes. In the end, our studies showed that any impact to engagement was immediately overwhelmed by the gameplay within 5 minutes. In other words, there 's very little return on investment to justify the HUGE of either voice ...
[Blog - 09/10/2014 - 08:38]
Are you writing from experience ...
Are you writing from experience These articles smell of back-of-the-napkin theory-crafting with a variety of errors. For instance, 0.15 of 100,000 users would be 150 users, not 30. Also, if you hunt whales, you 'll likely fail - instead, you may consider looking for CUSTOMERS, who like your product enough ...
[News - 06/05/2014 - 07:26]
This may be a flawed ...
This may be a flawed idea. Maybe the Evil-Do 'ers can pull it off, though I 'm skeptical. Mobile extended play time competitive real-time ... Only Hearthstone has gotten even close to an acceptable experience on that front, and it 's not twitch based. I wish Super-Evil lots of luck, ...