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December 3, 2016
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DALE CRAIG's Blog

 

Programming and teaching for 35 years (yea, I'm old). I remember playing Oregon Trail on 5 1/4 inch floppies. 

Teaching Game Design/Game Programming for the last three years.

Using gamefication techniques in several classes.

All my degrees are in Philosophy (mathematical logic, ethics, political theory).

Worked as a freelance artist in my younger days.

Interested in Game Design as it relates to education. 

 

DALE CRAIG's Comments

Comment In: [News - 10/27/2015 - 01:57]

The trick in Undertail is ...

The trick in Undertail is to bring the player into the game by making them question how they are playing the game, and at the same time making the game fun to play. Calling into question our often unconscious decisions to kill, while at the same time introducing some absolutely ...

Comment In: [Blog - 12/03/2014 - 04:08]

I have used some game-design ...

I have used some game-design techniques in various classes I have taught over the last three years. One of these techniques includes a web-accessible page of XP points for doing assignments listed by student-selected avatars. Students can see how they are doing relative to other students. I have also assigned ...

Comment In: [News - 06/05/2014 - 04:15]

I have played through Wolfenstein ...

I have played through Wolfenstein as a regular player without pausing to analyze the design elements and I am impressed with how the story elements were integrated with the gameplay mechanics. The designers didn 't just include set-piece cut scenes but used voice-over elements during gameplay. During slow game sequences ...

Comment In: [Blog - 04/12/2013 - 12:14]

I play a lot of ...

I play a lot of video game. I teach game design and so I have the luxury of playing games while watching the design unfold. Bioshock Infinite was one of the rare games I dreamed about after playing all day. Why r n r nForced into the mechanics of a ...

Comment In: [News - 08/10/2011 - 04:22]

With Bioshock so well received, ...

With Bioshock so well received, it will be interesting to see how Irrational develops this game. If you have a strong brand and a likely very large built-in audience for your new game, you can take some chances in your storytelling and game play, because the financial risks are mitigated. ...

Comment In: [Blog - 06/11/2011 - 09:34]

I purchase a lot of ...

I purchase a lot of games per year I teach game programming/design and frankly I think twice before purchasing a non-steam game. For me, the fact that I can install and play the game on different systems without worrying about a DRM restriction is a real plus. I want to ...