Damian Connolly's Blog
Damian is the Lead Developer for Paris-based Qozmo, the company behind the Facebook game Krisgard.
He has a personal site at http://divillysausages.com
Following the EA/SimCity stories, an idea for a game publishing sim. In their position, what would you do differently?
A detailed post-mortem for a failed Facebook game.
Minecraft is the latest indie darling to break into the mainstream media, but what makes it so addictive, to the extent that it's been nicknamed Minecrack? What sort of design lessons can we learn from this still-in-alpha game?
Game Dev Story is a quite excellent game making simulation for the iPhone. It would also make a great Facebook game. This blog post is syndicated from http://divillysausages.com/blog/bringing_game_dev_story_to_facebook
Damian Connolly's Comments
[Blog - 03/18/2016 - 02:22]
As Alex said, A Mac ...
As Alex said, A Mac Mini is enough to build for iOS. If you 're trying to save a bit of money, there 's different things you can do: r n r n- Use an engine like Haxe, which is free you don 't have the asset store that Unity ...
[Blog - 08/14/2015 - 01:58]
Also, a great resource for ...
Also, a great resource for network developers 64 Network Do 's and Don 'ts: http://ithare.com/64-network-dos-and-donts-for-game-engine-developers-part-i-client-side/
[News - 09/23/2013 - 01:06]
[News - 08/07/2013 - 06:31]
[News - 04/24/2013 - 05:42]
When you say today 's ...
When you say today 's technology, what are you comparing it to Performance wise, I guess it all depends on what you 're trying to do with it - it 's always possible to write bad code : r n r nThis is a benchmark for Box2D which came out ...
[Blog - 04/17/2013 - 10:23]
Therefore, it looks like Timegate ...
Therefore, it looks like Timegate spent approximately 1.6 million in attorneys fees in exchange for saving 2.5 million in costs and paying out 750,000 in bonuses during development resulting in a net economic benefit of about 1.65 million. Not bad. r n r n Timegate had to pay out 7.3m ...