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Blogs

Damian Connolly's Blog

Damian is the Lead Developer for Paris-based Qozmo, the company behind the Facebook game Krisgard.

He has a personal site at http://divillysausages.com

Member Blogs

Turning EA into a game
Posted by Damian Connolly on Sun, 10 Mar 2013 04:03:00 EDT in Design
Following the EA/SimCity stories, an idea for a game publishing sim. In their position, what would you do differently?
Read More... | 4 Comments

Post-Mortem: Krisgard - A real-time multiplayer game for Facebook, but not anymore  Featured Blogs
Posted by Damian Connolly on Tue, 05 Feb 2013 07:37:00 EST in Social/Online
A detailed post-mortem for a failed Facebook game.
Read More... | 7 Comments

Learning from Minecraft  Featured Blogs
Posted by Damian Connolly on Sun, 21 Nov 2010 06:22:00 EST in Design
Minecraft is the latest indie darling to break into the mainstream media, but what makes it so addictive, to the extent that it's been nicknamed Minecrack? What sort of design lessons can we learn from this still-in-alpha game?
Read More... | 14 Comments

Bringing Game Dev Story to Facebook - Design Concepts  Featured Blogs
Posted by Damian Connolly on Sat, 23 Oct 2010 06:12:00 EDT in Design
Game Dev Story is a quite excellent game making simulation for the iPhone. It would also make a great Facebook game. This blog post is syndicated from http://divillysausages.com/blog/bringing_game_dev_story_to_facebook
Read More... | 5 Comments

   

Damian Connolly's Comments

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

When you say today 's ...

When you say today 's technology, what are you comparing it to Performance wise, I guess it all depends on what you 're trying to do with it - it 's always possible to write bad code : r n r nThis is a benchmark for Box2D which came out ...

Comment In: Lessons from Timegate's Section 8 Appeal and Suit [Blog - 04/17/2013 - 10:23]

Therefore, it looks like Timegate ...

Therefore, it looks like Timegate spent approximately 1.6 million in attorneys fees in exchange for saving 2.5 million in costs and paying out 750,000 in bonuses during development resulting in a net economic benefit of about 1.65 million. Not bad. r n r n Timegate had to pay out 7.3m ...

Comment In: Does a Zynga-Yahoo! merger make sense? [News - 03/12/2013 - 05:02]

So basically an investor says ...

So basically an investor says that Zynga might be a good target for Yahoo, essentially just pulling it out of the air, and their stock jumps 10 If I were them, I 'd be paying investors to say this all day

Comment In: Turning EA into a game [Blog - 03/10/2013 - 04:03]

I 'm pretty sure Kairosoft ...

I 'm pretty sure Kairosoft would be able to make a game like this based on the system they already have in place. Perhaps they could combine the two - make games in Game Dev Story and publish them in Game Pub Story :

Comment In: Postmortem: Intelligence Engine Design Systems' City Conquest [Feature - 02/06/2013 - 04:00]

Thanks for the excellent post-mortem, ...

Thanks for the excellent post-mortem, and congrats on the game r n r nCan you elaborate a bit on how you used discovery driven planning with your game Did it change the game design, and if so, to what extent Did you use it mainly in the prototyping stage, or ...

Comment In: Post-Mortem: Krisgard - A real-time multiplayer game for Facebook, but not anymore [Blog - 02/05/2013 - 07:37]

Yep, it 's the difference ...

Yep, it 's the difference between a social game and a game with social features. When we originally released, we were sorely lacking in ways for players to interact with each other. Those started coming in the ensuing weeks, but a lot of the original players had left at this ...

[More Damian Connolly Comments]   

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